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Old 11-14-2002, 02:10 PM   #19
DeathsHand
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Quote:
Originally posted by Angrist
Yeah I figured that out some weeks ago... with the fixed cameras, you NEED this stupid control. Cause else, you'd keep change direction when the camera changed, even more frustrating.
Yes exactly... I don't think the controls are stupid (Although Type A sucked on NGC's controller, IMO), but it was funny cuz before RE1 came out on NGC, a bunch of you guys were like "OH LOOK AT THE GRAPHICS THE PRETTY GRAPHICS!" and I was like "I'd rather have a fully 3D game with a moving camera" and people were like "NO THE GRAPHICS ARE AMAZING! I WISH THEY'D DO SOMETHING ABOUT THOSE CONTROLS THOUGH. MORE LIKE MARIO!" and I explained why they wouldn't work with pre-rendered backgrounds (where the camera has to change angles so much) and they were like "MORE LIKE MARIO"... You can't have your cake and eat it too Although chances are if the game was fully 3D with a moving camera, the controls would still be the same as the other RE games

But why the fedge did they take type C out of RE0? That was like 2 times better than Type A, and worked just find with the pre-rendered enviornments... stupid capcom After using Type A on a PSX controller so much and not thinking it's too bad, the NGC controls suck so much ass
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