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Re: Final Fantasy 13 Dated
Old 03-05-2010, 07:17 PM   #1
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Default Re: Final Fantasy 13 Dated

I wish there were a way to play it with Japanese voices and subtitles. Hopefully there is a way. lol

But anyway, even though the reviews are questionable, the game still looks very appealing to me. The battle system looks like the most interesting part. It looks like you can mix it up a lot with the same group to keep things kind of interesting while grinding.
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Re: Final Fantasy 13 Dated
Old 03-05-2010, 08:13 PM   #2
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Default Re: Final Fantasy 13 Dated

I am in quite the quandary right now. I intentionally stayed away from most information / media about this game because I didn't want to be spoiled by anything, but the more I am reading the more and more I am disappointed in the direction that this FF iteration took. I was really hoping for a traditional FF to cure my hunger, but I am questioning as to whether or not this is it?
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 12:34 AM   #3
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Default Re: Final Fantasy 13 Dated

If you're looking for a traditional RPG I can assure you Mass Effect 2 is not it, despite being a good game.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 03:03 AM   #4
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Default Re: Final Fantasy 13 Dated

I can also assure you that this FF game is not it either.

Instead join me as I replay all the metroid games!
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 10:38 AM   #5
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Default Re: Final Fantasy 13 Dated

So when is SE going to make RPGs for PSP??
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 11:20 AM   #6
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Default Re: Final Fantasy 13 Dated

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So when is SE going to make RPGs for PSP??
I feel like the PSP is a dying product.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 11:51 AM   #7
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Default Re: Final Fantasy 13 Dated

You can buy PSOne RPGs on the PSN and play them on your PSP. Seems pretty sweet.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 11:52 AM   #8
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Default Re: Final Fantasy 13 Dated

*Potential Spoilers, but not really*


So, from what I have been reading, the game stays linear until about the midway point, and then the world opens up. I suppose this is not soo bad, and it actually might make one appreciate the open world parts more, but I'm still not quite sold.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 12:11 PM   #9
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Default Re: Final Fantasy 13 Dated

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*Potential Spoilers, but not really*


So, from what I have been reading, the game stays linear until about the midway point, and then the world opens up. I suppose this is not soo bad, and it actually might make one appreciate the open world parts more, but I'm still not quite sold.
Every single Final Fantasy, and pretty much every JRPG, is like that. People have grown completely insane since the last major Final Fantasy release and seem to have forgotten that. And in the context of FFXIII's story it makes even more sense to use this design, but I won't spoil that for you.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 12:18 PM   #10
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Default Re: Final Fantasy 13 Dated

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Every single Final Fantasy, and pretty much every JRPG, is like that. People have grown completely insane since the last major Final Fantasy release and seem to have forgotten that. And in the context of FFXIII's story it makes even more sense to use this design, but I won't spoil that for you.
I know my opinion isn't valid to most on RPGs, I just don't play them that much, but even I know this isn't true.

There's a difference between being set on a path and having a set path. In most RPGs, you must explore areas in certain orders, yes, but you get freedom to tackle it at your own pace and maybe engage in some sidequests/mini-games.

FF 13 is not like that at all, you are pretty much on a direct line (Its pretty much a race down a straight path) and while it does interesting things from a story point in that regard, it limits the freedom.

And without spoiling too much, from what I hear, when it does open up, it is just one central city that kind of acts like a hub for the rest of the areas.

I'm not saying it can't work, but it took some risks with the formula, maybe it pays off.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 12:21 PM   #11
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Default Re: Final Fantasy 13 Dated

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Originally Posted by DarkMaster View Post
Every single Final Fantasy, and pretty much every JRPG, is like that. People have grown completely insane since the last major Final Fantasy release and seem to have forgotten that. And in the context of FFXIII's story it makes even more sense to use this design, but I won't spoil that for you.
Thanks for the non-spoilers.

I loved FF7-9, but don't you have to say FF13 at least sounds much more linear than those previous three iterations?
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 12:40 PM   #12
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Default Re: Final Fantasy 13 Dated

Definitely sounds more linear than FF7-9. Have you played FFX? It's linear as hell, it's also awesome. Uncharted 2 is linear and it's amazing. Most story driven games are linear. Most games in general are linear. Seems like linearity is the new thing to pick on in games. A lot of people complained that FFXII was too open world, and now they're shocked that FFXIII is linear. Gamers are generally full of shit, lets be honest here. Play it for yourself, man. Rent it.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 12:47 PM   #13
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Default Re: Final Fantasy 13 Dated

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Definitely sounds more linear than FF7-9. Have you played FFX? It's linear as hell, it's also awesome. Uncharted 2 is linear and it's amazing. Most story driven games are linear. Most games in general are linear. Seems like linearity is the new thing to pick on in games. A lot of people complained that FFXII was too open world, and now they're shocked that FFXIII is linear. Gamers are generally full of shit, lets be honest here. Play it for yourself, man. Rent it.
I completely agree.

I never got when linearity became a bad word in gaming. People actually picked on Uncharted 2 for being too linear, but it was an AMAZING experience, and they could do that because it was linear.

Like all things in life, choices have their good and bad things. FF 13 chooses to be linear helps them to focus on the pacing of the game, the character development and the battle system. But it also gets rid of the feeling of exploration and freedom that people expect from RPGs.

On the other hand, if a game is too open world, it can quickly become a jumble mess. GTA IV was like that for me as you would end up with 50 missions to tackle at first with no real idea of which would progress you further in the story. Then you complete one mission that would block off 10 more, and it becomes an exercise in patience.

Long rant short, linearity doesn't make a bad game. We grew up on linear games, hell two of my favorite franchises made their bread and butter on getting from point A to point B as best as possible.
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 12:59 PM   #14
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Default Re: Final Fantasy 13 Dated

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Originally Posted by DarkMaster View Post
Definitely sounds more linear than FF7-9. Have you played FFX? It's linear as hell, it's also awesome. Uncharted 2 is linear and it's amazing. Most story driven games are linear. Most games in general are linear. Seems like linearity is the new thing to pick on in games. A lot of people complained that FFXII was too open world, and now they're shocked that FFXIII is linear. Gamers are generally full of shit, lets be honest here. Play it for yourself, man. Rent it.
I agree. I think I just need to stop trying to compare FF13 to FF7-9, and try to appreciate it independently for what it is...
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Re: Final Fantasy 13 Dated
Old 03-06-2010, 01:22 PM   #15
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Default Re: Final Fantasy 13 Dated

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I agree. I think I just need to stop trying to compare FF13 to FF7-9, and try to appreciate it independently for what it is...
Yeah, that's the best thing to do. From my understanding FF8-12 are all completly different. If you're looking for the same experience as an older game, you're not going to find it in the final fantasy series.

Heck, even FFXIV (the new MMORPG coming this year) looks incredibly different from FFXI, or any MMORPG that's ever been done before really. (No leveling up? Does this really count as a MMORPG??) You almost have to let go of the idea of the "direct sequal" in the FF series. FFXV might look and play like a FPS for all we know.
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