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Re: Legend of Zelda: Skyward Sword |
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01-15-2012, 01:17 PM
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#1
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1.618
ZebraRampage is offline
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Re: Legend of Zelda: Skyward Sword
I just realized something about Fi.
She's a cross between Navi and C3PO. Not only does she annoy the shit out of you, but she tells you the probability all the damn time. You get a damn key, she'll probably say it's 95% probability it'll unlock that door two feet away from you. I guess C3PO gave everyone the odds of someone surviving or whatever, but it's the same idea...UGH
http://www.vgcats.com/comics/?strip_id=42
They need to make one for Fi now.
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Re: Legend of Zelda: Skyward Sword |
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12-08-2011, 01:18 PM
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#2
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J-Dub
Jason1 is offline
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Re: Legend of Zelda: Skyward Sword
I guess me and Angrist must be retarded then. I found it to be one of the most frustrating things I have ever experienced in a zelda game. Probably took me at least 45 minutes to finally get it.
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Re: Legend of Zelda: Skyward Sword |
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12-08-2011, 04:25 PM
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#3
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Dutch guy
Angrist is offline
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Re: Legend of Zelda: Skyward Sword
I second that. I still think I'm doing something wrong.
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Re: Legend of Zelda: Skyward Sword |
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12-08-2011, 05:29 PM
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#4
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Living Legend
BreakABone is offline
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Re: Legend of Zelda: Skyward Sword
Quote:
Originally Posted by Angrist
I second that. I still think I'm doing something wrong.
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*Shrugs*
What can we say, some of us are musically gifted!
Anyhow, wrote up my brief thoughts on the game
http://nerdsontherocks.com/review-sh...-skyward-sword
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Re: Legend of Zelda: Skyward Sword |
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12-09-2011, 06:10 AM
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#5
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Knight
TheSlyMoogle is offline
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Re: Legend of Zelda: Skyward Sword
Maybe some people are just rhythmically challenged?
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Re: Legend of Zelda: Skyward Sword |
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12-09-2011, 10:57 AM
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#6
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Dutch guy
Angrist is offline
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Re: Legend of Zelda: Skyward Sword
I play a little bit of guitar and rythm is one of the things I do best. That can't be the problem.
I'll have to try it again after I beat the game... I think if I'd try it now, I'd hate it so much I wouldn't touch the game for months.
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Re: Legend of Zelda: Skyward Sword |
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12-22-2011, 03:46 PM
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#7
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J-Dub
Jason1 is offline
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Re: Legend of Zelda: Skyward Sword
Well I finished the game just now. Easily the greatest final boss battle in Zelda History, at least from a gameplay standpoint. It was actually challenging.
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Re: Legend of Zelda: Skyward Sword |
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12-22-2011, 03:56 PM
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#8
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Dutch guy
Angrist is offline
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Re: Legend of Zelda: Skyward Sword
I have hardly touched the game since that music mini-game. I tried to get into it again last weekend, but I just had too much to worry about irl.
I'll finish it next week.
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Re: Legend of Zelda: Skyward Sword |
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12-28-2011, 11:05 PM
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#9
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Link1130
Ginkasa is offline
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Re: Legend of Zelda: Skyward Sword
Anybody see this? Its apparently the official timeline of the Zelda series. Its not how I would have placed them. Anybody interested in it?
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Re: Legend of Zelda: Skyward Sword |
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12-29-2011, 08:43 AM
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#10
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Dutch guy
Angrist is offline
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Re: Legend of Zelda: Skyward Sword
Pfffff this is making it SO weird. I'd rather they hadn't tried to make sense of it at all.
Anyway, still playing SS from time to time. I got the first of the Dragon's songs.
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Re: Legend of Zelda: Skyward Sword |
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12-30-2011, 08:10 PM
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#11
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J-Dub
Jason1 is offline
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Re: Legend of Zelda: Skyward Sword
Yea, who really cares what the timeline is?
You know there is NO WAY the designers were thinking this back when they were making most of these games. I can guarantee you they put 0 thought into where this or that game fit into a timeline that does not exist. I guess for some reason Nintendo decided they had enough pressure on them to release a timeline, so they came up with this garbage that really makes no sense anyways.
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Re: Legend of Zelda: Skyward Sword |
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12-30-2011, 11:03 PM
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#12
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Link1130
Ginkasa is offline
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Re: Legend of Zelda: Skyward Sword
I think they've always known where each game would take place in relation to one or two games, but never took into account the ramifications it would on additional games. Ex: they pretty clearly knew they wanted TP to take some time after OoT, but didn't think about how that would affect OoT's pre-existing connections with TWW and ALttP.
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Re: Legend of Zelda: Skyward Sword |
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01-01-2012, 01:23 AM
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#13
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Harbinger of Cake
Blix is offline
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Re: Legend of Zelda: Skyward Sword
I'm still playing the game, had five days in a row that I could not play the game thanks to the neighbor's son being an obnoxious little five years old that wants to take the controller out of your hands to play a game when he sees you playing videogames and me having to turn off the console for two days with no gaming. If I can't game on my house... nobody will. Those are my rules. XD And then having lots of work, which is good since I have to save up.
I haven't seen Yahtzee's review to keep myself spoiler free and will wait until I finish the game. So far I'm loving this thing.
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Last edited by Blix : 01-01-2012 at 01:50 AM.
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Re: Legend of Zelda: Skyward Sword |
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01-02-2012, 11:29 AM
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#14
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Dutch guy
Angrist is offline
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Re: Legend of Zelda: Skyward Sword
Yesterday I really got back into the game. Now I can't wait to find time to play again!
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Re: Legend of Zelda: Skyward Sword |
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01-11-2012, 10:30 PM
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#15
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Harbinger of Cake
Blix is offline
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Re: Legend of Zelda: Skyward Sword
OK. I beat the game today. But first... I haven't played that pumpkin mini-game that Angrist is talking about, but I did notice at one time when learning new songs that if I waved my hand too much I wouldn't get things right. Doing the same gestures with less... degrees, or whatever actually did the trick. Try that.
OK. This is going to be random thoughts more than anything else. I saw the review Yahtzee did for the game and I agree on two things. Fi points the obvious too often. I thought the same thing when I got to the octopus scene. And the "prove yourself" thing went too far. Stupid water dragon Y U NO JUST TEACH ME SONG!" The controls are good really, you just have to learn to outsmart the oponents and I want this type of controls to become a permanent part of the Zelda series. This is so much better than just pushing buttons. Finally combat with motion controls gets polished and becomes thoughtful and not mindless waggling. The stab gesture I found (at the last boss battle) that if you just perform it a bit slow it registers it perfectly and it's not a problem as you'll still hit your oponent on time. But I hated fighting Beamos for this reason alone.
The final battle was awesome. It took me a couple of tries but when I finally got it I was kicking butt without making mistakes at all.
I really didn't have any problem with fighting the same boss three times since each time it got harder. Going straight to the third version would have been overkill and keeping it on the first version too easy.
Overall there were some small things I didn't like but they don't can't drag the experience down. The good things about the game are just too good (IMO) to get me worked up on these things.
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