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Re: Killzone Liberation - Still Fresh
Old 06-05-2008, 07:56 PM   #16
Pylon_Trooper
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Default Re: Killzone Liberation - Still Fresh

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Originally Posted by Jim View Post
Horrible, horrible game.
What's horrible about it? Explain yourself, or it's pistols at dawn!

...in an isometric environment, nonetheless!
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Re: Killzone Liberation - Still Fresh
Old 06-05-2008, 08:48 PM   #17
Renwood
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Default Re: Killzone Liberation - Still Fresh

Very brown, bad save system. The core shooting was fine. It just wasn't compelling enough to overcome blah art direction and stupid progression method. Its a portable game; I don't want to have to restart a mission if I'm halfway through one.
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Re: Killzone Liberation - Still Fresh
Old 06-05-2008, 10:47 PM   #18
Pylon_Trooper
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Default Re: Killzone Liberation - Still Fresh

Quote:
Originally Posted by Jim View Post
Very brown, bad save system. The core shooting was fine. It just wasn't compelling enough to overcome blah art direction and stupid progression method. Its a portable game; I don't want to have to restart a mission if I'm halfway through one.
Fair call on brown. Save system...well, the checkpoints were rather sparse, but I guess that's what sleep-mode is for if you want to put it down.

Blah art direction? Hmmm. Tastes differ. I thought it looked like a bombed-out sci-fi warzone, which seems to be the Killzone art direction style.

Did you play it multiplayer?
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