09-05-2003, 03:06 PM
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#16
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J-Dub
Jason1 is offline
Location: Illinois
Now Playing: Metal Gear Solid V: The Phantom Pain
Posts: 7,404
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You would have to be just plain stupid to think they couldnt get it to work with the Cube controller. Sure, it might take a little extra effort to make it work, but I know it can be done, if everything is utilized like the Digital clicks, D-pad, ect. Or they could just have something like when you hold down both R buttons at the same time, some of the button functions change. I thought that one up in 2 seconds in my head. With a little thinking, it could easily be mapped to work well on the Cube controller. And if it's space issue, they could just use multiple discs as other Cube games have. Its prolbably more an issue of userbase than anything...they dont think it will sell enough to be worth their effort to port it.
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Re: GTA 3 and Vice City |
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09-05-2003, 03:48 PM
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#17
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The Greatest One
TheGame is offline
Location: Bakersfield CA
Now Playing: Shut the hell up and quit asking me questions
Posts: 3,412
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Re: GTA 3 and Vice City
Quote:
Originally Posted by Jason1
You would have to be just plain stupid to think they couldnt get it to work with the Cube controller. Sure, it might take a little extra effort to make it work, but I know it can be done, if everything is utilized like the Digital clicks, D-pad, ect. Or they could just have something like when you hold down both R buttons at the same time, some of the button functions change. I thought that one up in 2 seconds in my head. With a little thinking, it could easily be mapped to work well on the Cube controller. And if it's space issue, they could just use multiple discs as other Cube games have. Its prolbably more an issue of userbase than anything...they dont think it will sell enough to be worth their effort to port it.
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I don't think it can't be done, I just think it would be akward
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I AM TheGame, and I am THAT DAMN GOOD
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Re: Re: GTA 3 and Vice City |
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09-05-2003, 04:05 PM
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#18
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Knight
Perfect Stu is offline
Location: Toronto
Now Playing: GTA4
Posts: 6,158
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Re: Re: GTA 3 and Vice City
I don't see why they'd bother making a cube port/version. I guaruntee you it would sell better on the XBox and PS2 anyway...instead, I'm glad they're focusing their attention on current projects like Manhunt, GTA4, etc.
And honestly...most cube owners can get access to GTA3 or Vice City, via a PS2-owning friend. Right?
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-Perfect Stu-
"You do NOT want to scare me, junior"
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Re: Re: Re: GTA 3 and Vice City |
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09-05-2003, 08:37 PM
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#19
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wants a yacht
Seth is offline
Location: Beautiful British Columbia
Now Playing: BF4, PubG, MrioKrt7, CS:GO, BF1942, AssettoCorsa
Posts: 1,836
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Re: Re: Re: GTA 3 and Vice City
Quote:
Originally Posted by Perfect Stu
And honestly...most cube owners can get access to GTA3 or Vice City, via a PS2-owning friend. Right?
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Or better yet, you could play it on the PC.
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Re: Re: Re: Re: GTA 3 and Vice City |
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09-05-2003, 10:00 PM
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#20
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Knight
Perfect Stu is offline
Location: Toronto
Now Playing: GTA4
Posts: 6,158
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Re: Re: Re: Re: GTA 3 and Vice City
Quote:
Originally Posted by bouncer_agb
Or better yet, you could play it on the PC.
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of course you could...I simply stated PS2 in particular because of all the units sold on that platform...there's a better chance they'll know someone with the PS2 version.
but whatever
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-Perfect Stu-
"You do NOT want to scare me, junior"
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09-05-2003, 11:01 PM
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#21
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Official GameTavern Ninja
Shadow Fox is offline
Location: Antaria, Southern Atronia
Now Playing: SWTOR, Xenoblade
Posts: 388
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For all those complaining about fitting the game on a GOD:
Splinter Cell was a HUGE game on Xbox, and was remade and also a HUGE game on PS2 as far as raw sound, and live orchestral scores/FMV's are concerned, yet there are more FMV's on the GCN version than on Xbox, and not one sound was deleted in the process. There were even graphical upgrades (60fps framerate upgrade) from the PS2 version, and cleaner shadows to-boot...all on ONE 1.5GB disc.
I'm starting to believe you guys are forgetting the core amount of space used on a game is TEXTURE files, which are 1/6 of the size of any PS2 texture, even with higher quality. Music and sound/FMV's are an afterthought, and only games like RE, Matrix, and Final Fantasy will create a bevvy of non-interactive media too large for GCN's medium.
Whether GCN gets GTA or not, it won't be because of system limitations, and considering the console has the fastest seek times per Meg, the streaming of data for entering/exiting cities will be faster if executed as well as Metroid Prime, and will quite possibly result in greater draw distance, and most definately without all the damn jaggies.
-Official Ninja of [coming soon]...
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Re: GTA 3 and Vice City |
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09-07-2003, 04:37 PM
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#22
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Freaky me Freaky you
Jonbo298 is offline
Location: In the Cornfields of Iowa
Now Playing:
Posts: 8,082
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Re: GTA 3 and Vice City
Yeah, its possible for one disc as long as they took advantage of some compression things and whatnot. But I think it would be better anyways (if the game did come to the 'Cube) to put it on 2 discs. But maybe thats just me 
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09-08-2003, 03:09 PM
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#23
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Knight
Gamer is offline
Location: I am CANADIAN!!!
Now Playing: Zelda Twilight Princess!
Posts: 852
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I dont care how they do it, i just think that they should DO IT!
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