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Re: First Screens of Banjo 3
Old 05-13-2008, 04:39 PM   #31
Renwood
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Default Re: First Screens of Banjo 3

The vehicle customization could be great or not. What I don't understand is what necessitates them removing every use of Kazooie. I can't even glide after a jump? Something?

Why is he even there?

Or, why is this Banjo-Kazooie and not a new IP?

Oh, right. Marketing.
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Re: First Screens of Banjo 3
Old 05-13-2008, 04:40 PM   #32
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Default Re: First Screens of Banjo 3

Quote:
Originally Posted by Aladuf View Post
Lack of Viva Pinata 2 mention in this thread is depressing. If you haven't played Viva Pinata, I'm truly sorry.
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Originally Posted by Renwood View Post
I dig Viva Pinata 2's style much more off the bat though.
fuckface
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Re: First Screens of Banjo 3
Old 05-13-2008, 04:51 PM   #33
Aladuf
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Default Re: First Screens of Banjo 3

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fuckface


I saw that but it wasn't talked about past that post.
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Re: First Screens of Banjo 3
Old 05-13-2008, 04:58 PM   #34
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Default Re: First Screens of Banjo 3

That really doesn't look that great...I was a huge fan of the original though.
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Re: First Screens of Banjo 3
Old 05-13-2008, 06:34 PM   #35
Aladuf
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Says the PS3 man?
2008, Year of the 360
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Re: First Screens of Banjo 3
Old 05-13-2008, 11:14 PM   #36
DarkMaster
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Default Re: First Screens of Banjo 3

Graphics are fairly nice, kind of cool art style, but the square character thing is kind of pushing it too far. Really reminds me of Jak3, where they kinda dropped a lot of the platforming elements the series was known for and added a bunch of vehicle shit (though it was fun).
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Re: First Screens of Banjo 3
Old 05-14-2008, 12:00 AM   #37
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Default Re: First Screens of Banjo 3

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(though it was fun).
only thing that really matters
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