That controller is fucking huge. That is my only concern. Otherwise cool cool I look forward to its potential. And I already wrote this thing off for FPS, so I won't even ask.
I should clarify my strange, new found optimism. I look forward to its potential relative to the Wii and the Kinect and the Sony Anal Wand. See, Nintendo already jumped the shark in my book for any FPS games or games with serious graphical prowl. So now we have 1st party rehash titles with fancy new gimmicks. I also like the idea that I can take my controller with me when I go take a shit. This way I can keep waggling while I drop a deuce. Or I can continue to waggle while I waggle...and there is even a webcam so I can expose little kids while I masturbate.
What is really exciting is that this shit is like the NES of touchscreens and the future. 20 years from now when our houses come integrated with 40-touch screens, and there are holograms, and things like that, we are going to look back at the Wii and laugh because it is like Pong. But at the current point in time, I maintain that the PS2, Xbox 360, and Cube controller usurp any of the current controllers. I also still take preference to my Mouse and Keyboard.
The difference, IMO, is that the connectivity is an integral part of the console. Its integrated directly into the console's controller. You don't have to buy a separate handheld and special cables to get it going. Also, since it is an integral part of the console, hopefully it will be used more and in more exciting ways than the GBA/GCN connectivity was.
I just bought Crysis 2 five days ago and was very happy to find out that my two years graphics card (Radeon HD 4890) can handle the game on high settings and true 1080. The Wii U's gpu is supposedly based on a newer, better gpu so I don't share your worries, guys. Also, I'm reading too many things based on speculation and stated as facts in this thread. Paying less? Current generation graphics? Nintendo just teased us. They didn't even mention a price range or specs. And the only two demos were a bird flying around and a Zelda fight scene running in real time with the user changing the lighting and moving the camera. I don't think either of them had too much time put into them. If it only runs in true 1080 then the system is already doing better than current generation consoles. I think some people were just expecting a 12 core processor, 8GB of ram, Either a 580 or 6970 for gpu and more flashy specs. But then if Nintendo delivered that, who knows.... they might be upset about the price, like many were with the PS3. I don't care so much about graphics anymore, it all looks just as good to me now. I'm glad Nintendo is trying to find a way to expand games rather than just with specs. And the ideas looked interesting.
Now... the real question that everyone should be asking themselves: How much is that freaking controller going to cost?
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So the new Nintendo system will be called the Wii U. I'll have to agree that it's not the best name in the world, but of course, as long as it has games that I'd want, I won't mind having one. Though I must say, that controller is a behemoth. The lack of backwards compatibility for GameCube games isn't really a problem for me though (if it does lack that kind of backwards compatibility), since I still have my GameCube hooked up, and that's all because I have a Game Boy Player.
I have to admit though, that I'm a bit concerned about Nintendo jumping right into the next generation before their competitors. I think this is more or less a first for them. They usually wait for their competitors to make the first move, and then put out a new system later that's somewhat of an improvement over its predecessor(s). They might end up pushing back the release of the Wii U from 2012, and I think I'd actually be okay with that.
The Legend of Zelda: Skyward Sword is now being pushed towards a holiday release for this year. Fine with me. The less I punish my wallet, the better. Though I hope it doesn't get pushed back farther than that, or just saved for a Wii U release.
So, one of the big surprises for the 25th anniversary of The Legend of Zelda is a free soundtrack CD that I can only get by registering a copy of Ocarina of Time 3D, but I can just pass on that. I've already imported the Ocarina of Time (N64 of course) soundtrack from Japan, and it's a complete soundtrack, which I'm concerned the free one probably won't be. Plus I still don't have a 3DS, nor do I see myself having one any time this year. Though I am interested in that CD based on the Zelda 25th Anniversary symphony concerts which was said to be released in conjunction with Skyward Sword. At least I've got the system to play that (I think, I hope).
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I'd actually be surprised if there isn't backwards compatibility with the Gamecube. The Wii basically is the Gamecube in a new box, which is why it could do backwards compatibility on hardware. If the Wii U is backwards compatible with the Wii, I see no reason why it shouldn't support the Gamecube as well, unless they do software emulation.
In all honesty, the backwards compatibility concerns me that the hardware in this thing really is pretty lackluster. Also not announcing the specs makes me think they are hiding something, and I fully expect they are.
Overall, not impressed at all with the Wii U at the moment.
The gameplay that's being shown looks good enough for me. If I can play Zelda, Mario, etc, and have it look like that, I'll be satisfied. As long as it's hitting that HD resolution.
I imagine the next generation of consoles is going to be much like this one for me: get the Wii U and the next Xbox. Only this time I think I'm actually going to play the Wii.
edit: It looks like the Wii U will not have upscaling. Damn.
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The gameplay that's being shown looks good enough for me. If I can play Zelda, Mario, etc, and have it look like that, I'll be satisfied. As long as it's hitting that HD resolution.
I imagine the next generation of consoles is going to be much like this one for me: get the Wii U and the next Xbox. Only this time I think I'm actually going to play the Wii.
edit: It looks like the Wii U will not have upscaling. Damn.
Yeah, that was disappointing. I was really looking forward to that as I wanted to see some of the current games running in 1080. I hope they change that before it comes out.
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For the life of me don't understand the FPS comments, is it just a size thing?
Has dual analogs (though think a step back), 4 face buttons, 2 shoulders, 2 triggers, so all that's needed to handle any modern console shooter.
The size is my main concern. But mostly what I mean when I say "I already wrote this thing off for FPS" is that most FPS games are designed with two things in mind:
1) the ability to be ported across platforms
2) having an awesome engine
I'm concerned (just as I was with the Wii and Cube, and those concerns were indeed met) that this new console will fail to meet requirement 1. Requirement 2 is also a big deal, and you can sit here and tell me that graphics aren't the end-all, be-all anymore. And I would agree. But graphic-moderate engines, like the Source engine, still capitalize on processing power to turn out realistic physics and things like that. You could argue that the history of FPS engines is just as rich in terms of the way processing power is utilized and the way increased interaction with the environment is increased vs. just looks. Even going back to Doom, and ID Software's innovative use of creating 3D maps and adding depth to the game with things like height.
I'm not a programmer, so I would summon Gekko to comment on why Nintendo isn't really FPS-friendly.
I like where Nintendo is going with the social aspect though, I think it is really really cool. And sarcasm aside, I hope Nintendo is really ready to embrace online gaming. Because online gaming on the Wii was about as pleasant as getting a coat hangar abortion.
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Re: Nintendo at E3 2011
Quote:
Originally Posted by KillerGremlin
The size is my main concern. But mostly what I mean when I say "I already wrote this thing off for FPS" is that most FPS games are designed with two things in mind:
1) the ability to be ported across platforms
2) having an awesome engine
I'm concerned (just as I was with the Wii and Cube, and those concerns were indeed met) that this new console will fail to meet requirement 1. Requirement 2 is also a big deal, and you can sit here and tell me that graphics aren't the end-all, be-all anymore. And I would agree. But graphic-moderate engines, like the Source engine, still capitalize on processing power to turn out realistic physics and things like that. You could argue that the history of FPS engines is just as rich in terms of the way processing power is utilized and the way increased interaction with the environment is increased vs. just looks. Even going back to Doom, and ID Software's innovative use of creating 3D maps and adding depth to the game with things like height.
I'm not a programmer, so I would summon Gekko to comment on why Nintendo isn't really FPS-friendly.
I like where Nintendo is going with the social aspect though, I think it is really really cool. And sarcasm aside, I hope Nintendo is really ready to embrace online gaming. Because online gaming on the Wii was about as pleasant as getting a coat hangar abortion.
1) Won't be an immediate problem, for the first year or two will be sharing games with the Ps3 and 360 which it is close to on power levels.
2) We already have confirmation that the Unreal engine 3 will come over to the console since both Batman Arkham City and Aliens Colonial Marines run on the engine, and Epic Games confirmed it for Aliens.
Then there's EA already hinting at bringing the Frostbite engine over with Battlefield 3, and I don't think they will have as much problem getting ports/same day releases of major FPSes.
I think their new problem going forward is having an online service worth a damn, and convincing people to buy their version of the game over the PS3 and 360.