Go Back   GameTavern > House Specials > Happy Hour
Reply
 
Thread Tools Display Modes

Re: Signiture & Avatar Display
Old 03-10-2005, 05:43 PM   #511
GameMaster
★★★
 
GameMaster's Avatar
 
GameMaster is offline
Now Playing:
Posts: 14,194
Default Re: Signiture & Avatar Display

Interesting information:

Quote:
The GIF file format has allowed portions of images to be transparent, allowing them to appear to have a shape that is not rectangular. However, the GIF method was considered to be rather poor because it only allowed individual pixels to be fully transparent or fully opaque. The PNG format improves upon this by also supporting an 8-bit alpha channel, so pixels in an image can have partial transparency. However, it took a long time for web browsers to fully support transparency, and some, notably Internet Explorer (for Windows), still do not.
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-10-2005, 05:58 PM   #512
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Signiture & Avatar Display

Quote:
Originally Posted by GameMaster
Interesting information:

ah yes. i was wondering if IE would be able to view thoes correctly.

IE sucks. i says screw em, i dont care if IE users can view them correctly or not. they look nice and smooth with transparent in a good web browser.
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-10-2005, 07:32 PM   #513
Vampyr
Abra Kadabra
 
Vampyr's Avatar
 
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
Default Re: Signiture & Avatar Display

Yes, IE sucks.

And Null, that latest sig of yours is lacking.

The middle is very empty, and the background looks boring.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-10-2005, 09:50 PM   #514
Blackmane
Otis the Drunk
 
Blackmane's Avatar
 
Blackmane is offline
Location: In a magical far away place, where the towels are OH SO FLUFFY!
Now Playing: LittleBigPlanet
Posts: 1,500
Default Re: Signiture & Avatar Display

I agree. It doesn't have that special...bam, you know?

Thats it! Put an explosion in the middle! That will give it some flare!

Or you could just put a flare in the middle.
__________________
"Nothing good ever comes from being with normal people."

AIM:Blackmane316
Email Me
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-10-2005, 11:21 PM   #515
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Signiture & Avatar Display

Quote:
Originally Posted by Vampyr
Yes, IE sucks.

And Null, that latest sig of yours is lacking.

The middle is very empty, and the background looks boring.

i know. browns never been a color i like to use. i love the plane, but everything else just feels so so on it. been tinkering around with a couple other things tho. i came across that plane and i was at work. so decided to play around with it a bit.
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 07:40 PM   #516
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Signiture & Avatar Display

ah well. i quit with that for a bit. gunna tweak around with this one a bit more. Might be a bit too green for me tho..
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 07:43 PM   #517
Vampyr
Abra Kadabra
 
Vampyr's Avatar
 
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
Default Re: Signiture & Avatar Display

Heh, I've seen that render used a bajillion times.

I think it is too green. You can't see a lot of details in the background, which kind of makes it boring. The render doesn't seem to be blended very well either, and the sig is too long, it's past the forum constraints.

I don't think it needs to be that long anyway. There is a lot of nothing in it.

But since you aren't done tweaking, I'll wait to see what turns up.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 07:47 PM   #518
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Signiture & Avatar Display

Gunna keep it up while i play around with it.

not past the forum 'constraints' tho, always been 500 long, one would say yours is a bit too tall tho. hehehe

But yea. i plan on filling it in. if not shortening, it by 50 to 100. i wanted a nightelf person, but cant find any good ones.

the green im still thinkin about. i have a couple other really nice looking ones (not related to this one) but it seems all my favorites always turn out to be in the blue range. tryin to put some other colors in and less blue.
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 07:54 PM   #519
Vampyr
Abra Kadabra
 
Vampyr's Avatar
 
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
Default Re: Signiture & Avatar Display

Quote:
Originally Posted by Null
Gunna keep it up while i play around with it.

not past the forum 'constraints' tho, always been 500 long, one would say yours is a bit too tall tho. hehehe

But yea. i plan on filling it in. if not shortening, it by 50 to 100. i wanted a nightelf person, but cant find any good ones.

the green im still thinkin about. i have a couple other really nice looking ones (not related to this one) but it seems all my favorites always turn out to be in the blue range. tryin to put some other colors in and less blue.
...

Quote:
Originally Posted by Neo
The only thing I don't like about my current sig is the font. I just couldn't find a better one.

I like to keep half or over half of my sigs with the background showing, AT LEAST. Because if the render dominates, than where is the artists touch? But then again, if it's too long it gets boring, unless you have a really awesome bg.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 08:02 PM   #520
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Signiture & Avatar Display

a bit old there. but none the less. anything over 100 (unless transparent and only part is up over 100) looks much too bulky, tall rectangles never look that great.

but your right about the background showing. some of my favs are jsut a background with no renders at all. a stylish border and a nice background goes a LONG way.
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 08:12 PM   #521
Vampyr
Abra Kadabra
 
Vampyr's Avatar
 
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
Default Re: Signiture & Avatar Display

Quote:
Originally Posted by Null
a bit old there. but none the less. anything over 100 (unless transparent and only part is up over 100) looks much too bulky, tall rectangles never look that great.

but your right about the background showing. some of my favs are jsut a background with no renders at all. a stylish border and a nice background goes a LONG way.
I didn't know that was old. Is the height limitation still 125?

I never make sigs over 125 anyway. I hate tall sigs. They are so ugly.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 08:16 PM   #522
MuGen
Fuuton Rasenshuriken
 
MuGen's Avatar
 
MuGen is offline
Location: Cali
Now Playing: Enchanted Arms PS3
Posts: 2,483
Default Re: Signiture & Avatar Display

I think Null's current sig is nice. The render although it looks like it's crackling, is blended in well, and blended enough to create a certain effect.

Sometimes things are done on purpose.

Null... how is getting 3dsm going?

I was wondering if you had done that render yourself....

3dsm is fun to play with.
__________________
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 08:18 PM   #523
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Signiture & Avatar Display

i do believe it was shorter then 125 before that. They used to change it all the time. as far as i know they dont really have a specific limit on it anymore, unless its obviously huge and takes up the entire screen.


Quote:
Originally Posted by Kyuzo
I think Null's current sig is nice. The render although it looks like it's crackling, is blended in well, and blended enough to create a certain effect.

Sometimes things are done on purpose.

Null... how is getting 3dsm going?

I was wondering if you had done that render yourself....

3dsm is fun to play with.

oh sure, now that i've altered my current already. lol

and i havnt had a ton of time with it, the render in this one is done from a few different layers, one being a background i've had on my computer for a long time. other layers were mine.
but im gunna start workin with 3ds some more this weekend, first time i'll really have a chance to play with it. first couple tries went pretty well tho. lot of learning to do on that program tho.
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 08:38 PM   #524
Vampyr
Abra Kadabra
 
Vampyr's Avatar
 
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
Default Re: Signiture & Avatar Display

Quote:
Originally Posted by Kyuzo
I think Null's current sig is nice. The render although it looks like it's crackling, is blended in well, and blended enough to create a certain effect.

Sometimes things are done on purpose.

Null... how is getting 3dsm going?

I was wondering if you had done that render yourself....

3dsm is fun to play with.
Just because you do something on purpose doesn't mean it will look good.

And I like the shorter version of the sig. I'm just thinking that a smooth green techy/abstract bg doesn't fit in with the WoW render.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
  Reply With Quote

Re: Signiture & Avatar Display
Old 03-11-2005, 08:46 PM   #525
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Signiture & Avatar Display

i dun like the dwarf, he's going anyway eventually. i think im done for the night tho.
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 05:46 AM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern