IMO, those shots aren't all that impressive- especially the one Dyne showed above.
Why? The textures aren't high-res. Look in the top right corner of the pic where envrionment gets concave. Blurry "stone brick" texture that isn't bumpmapped in the least. "tapping the Xbox power"? Not here. Also the water has a nice reflection map, but no water refraction of the reflected objects/light passing through it- just ripples diguising the effect as seen in the video. The Elder Scrolls III: Morrowind, Enclave, and StarFox Adventures have pulled this off, so why can't Tecmo?
Sorry, I tend to forget this is just an E3 trailer of an incomplete game...forgive me; but I've got more bitches/gripes:
Ryu himself looks very plastic with no effects, and no skinning (which can be seen more in the vid). The water effects (ripples, splashes) are sprites instead of realtime polygonal physics, and the lighting in quite a few places is a bit off. But eh, I'm just being picky...
What DOES impress, though- is screen 24 and 27 that Bond posted showing lots of polygonal architecture from a distance (which isn't ingame btw; partly demo here with no chars). The detail in screen 27 is excellent with the individual floor tiles, eerily reminiscient of Metroid Prime, Splinter Cell, and Eternal Darkness.
Query: Why does this game seem to be taking to the Arcade version of the original gameplaywise instead of the more successful NES trilogy? Where the f$#k is Irene?
-Official Ninja of [coming soon]...