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Re: Zelda: Spirit Tracks
Old 12-06-2009, 02:20 AM   #18
Vampyr
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Default Re: Zelda: Spirit Tracks

Quote:
Originally Posted by BreakABone View Post
So just curious... though guess we've been debating this in the other thread, what would you like to see to change up Zelda?

Not disagreeing with you, but I know a part of the problem with a legacy franchise like Zelda is people wanna see change, but they also want it to stick with the core gameplay mechanics.

Unless you just want a completely new style of game.

Also, I am still debating this game. Want to pick it up, but it has a central dungeon like PH, which wasn't fun, but you don't need to replay sections.. so who knows.
Well, sort of like I mentioned about the Oracle games. They pretty much had the exact same game play, with the addition of some different items (which basically every zelda game does), plus the rings, the three pets, and two different worlds. One also had a time travel component which affected how you solved puzzles (not necessarily new, but they did it well), and then the Season's game let you change between the four seasons to solve certain puzzles.

Another reason I won't get it is because I'm getting tired of the way those look, I miss the look and feel of the older handheld Zelda's.
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