Quote:
Originally Posted by Angrist
I liked playing as a wolf. Maybe the twilight itself was gimmicky because it had been done before (and better).
I've just read 2 reviews of Silent Hill: Shattered Memories. I think a re-imagination like this could work for Zelda. This SH game got rid of the tedious tasks and replaced them by new, fun puzzles. It changed how you explore the world (no more locked doors etc.).
Who feels anything for making a list of essential and non-essential Zelda aspects?
|
Off the top of my head?
Essential - Sword and shield combat, epic storyline, Ganon (I'm sorry, but every time they try and create a story outside of Ganon, it seems to fall flat), keeping with the overall storyline, quests within quests, weapon/shield/clothing upgrades, unique worlds and villages and cultures
Not essential - puzzles for puzzles sake, a friend to tag along, water/ice temples, central temples