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Re: Mario & Lugi Superstar Saga |
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12-26-2003, 07:59 PM
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#1
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J-Dub
Jason1 is offline
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Re: Mario & Lugi Superstar Saga
My brother got it for christmas, what a joy to play. I love the combat, its turn based but not in the boring way turn based combat usually is. It can be funny at times too. Gotta love the refrences to past mario games. The border jump minigame game is pure nintendo bliss. You just dont find that kinda thing anymore.
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Re: Mario & Lugi Superstar Saga |
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12-26-2003, 08:11 PM
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#2
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Freaky me Freaky you
Jonbo298 is offline
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Re: Mario & Lugi Superstar Saga
This is one of a very few turn based RPG's I like. I really hate turn based RPG's because they are so slow that my interest can't last for more then 15 minutes. But with M&L, they made it so while the enemie's turn is happening, you can actually do something. And have fun with M&L Jason!
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Re: Mario & Lugi Superstar Saga |
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12-26-2003, 10:20 PM
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#3
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I am not a smart person
DarkMaster is offline
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Re: Mario & Lugi Superstar Saga
It contains one of the most basic forms of turned based combat ever (attack, item, special, escape). Perhaps you guys haven't played enough RPGs.
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Re: Mario & Lugi Superstar Saga |
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12-26-2003, 11:23 PM
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#4
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★★★
GameMaster is offline
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Re: Mario & Lugi Superstar Saga
I got it last night, I'm enjoying it. Nice graphics too. Why does the Game Boy Player logo appear when you first start up the game though? Is it specially designed for use with the Gameboy Player?
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 12:40 AM
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#5
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Freaky me Freaky you
Jonbo298 is offline
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Re: Mario & Lugi Superstar Saga
Yes, to an extent. It has a rumble feature.
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 11:56 AM
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#6
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GameTavern Plumber
thatmariolover is offline
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Re: Mario & Lugi Superstar Saga
Quote:
Originally Posted by DarkMaster
It contains one of the most basic forms of turned based combat ever (attack, item, special, escape). Perhaps you guys haven't played enough RPGs.
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It sounds like you must not have gotten into Superstar Saga that much (or the first Mario RPG). In real time you can dodge enemies attacks as they approach you. Or, in some situations, you can hit the enemy as he comes close to you as long as you time the hit button at the right time. Timed attacking is the basis of battle in Superstar Saga.
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 06:03 PM
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#7
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I am not a smart person
DarkMaster is offline
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Re: Mario & Lugi Superstar Saga
Quote:
Originally Posted by thatmariolover
It sounds like you must not have gotten into Superstar Saga that much (or the first Mario RPG). In real time you can dodge enemies attacks as they approach you. Or, in some situations, you can hit the enemy as he comes close to you as long as you time the hit button at the right time. Timed attacking is the basis of battle in Superstar Saga.
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I've played 70% of superstar saga and I've played nearly 50% of both mario rpg and paper mario. You think just because you can hit a button at the right time to dodge an attack that it makes this battle system an evolution in turned based combat?
The standard turned based combat in rpgs these days is nearly 10 times deeper than this combat. I'm not dregading the game or anything, don't take me wrong, it's a really fun game, but I knows me RPGs and this one is basic in terms of combat.
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 06:06 PM
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#8
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Freaky me Freaky you
Jonbo298 is offline
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Re: Mario & Lugi Superstar Saga
I'm glad its "basic" in terms of combat. I can't see Nintendo making a really deep Mario RPG thats similar to an FF game.
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 06:07 PM
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#9
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I am not a smart person
DarkMaster is offline
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Re: Mario & Lugi Superstar Saga
Quote:
Originally Posted by Jonbo298
I'm glad its "basic" in terms of combat. I can't see Nintendo making a really deep Mario RPG thats similar to an FF game.
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I agree, and again, I'm not saying basic is bad or anything, it suits this game just fine.
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 06:18 PM
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#10
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J-Dub
Jason1 is offline
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Re: Mario & Lugi Superstar Saga
Quote:
Originally Posted by DarkMaster
You think just because you can hit a button at the right time to dodge an attack that it makes this battle system an evolution in turned based combat?
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Yes. And its a helluva lot more fun. (not that all other turn based combat is bad, Grandia 2 comes to mind as one I really enjoyed)
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 11:57 PM
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#11
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GameTavern Plumber
thatmariolover is offline
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Re: Mario & Lugi Superstar Saga
Quote:
Originally Posted by DarkMaster
I've played 70% of superstar saga and I've played nearly 50% of both mario rpg and paper mario. You think just because you can hit a button at the right time to dodge an attack that it makes this battle system an evolution in turned based combat?
The standard turned based combat in rpgs these days is nearly 10 times deeper than this combat. I'm not dregading the game or anything, don't take me wrong, it's a really fun game, but I knows me RPGs and this one is basic in terms of combat.
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I've played 100% of all three. Several times (twice for Superstar Saga). And yes, I do think it is an evolution. It's an evolution from the basic principals of turn-based combat. While all turn-based combat systems stem from a particular route, most of them have evolved in a singular direction. They all start at "A", but most of them went to "B". However, Nintendo went to "C". While "C" hasn't been developed to the extent that "B" has, I still prefer the basic principals that "C" offers in place of "B".
Like what you want. I like what Nintendo's done with turn-based combat and I can hardly wait to see what they do to further its development.
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Re: Mario & Lugi Superstar Saga |
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12-28-2003, 01:41 PM
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#12
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I am not a smart person
DarkMaster is offline
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Re: Mario & Lugi Superstar Saga
Nintendo hasn't done anything with turned based combat. Square Soft developed Mario RPG which was the first to incorporate the "evolution" you speak of. How has that combat evolved since then? Paper Mario follows the same basic principles, and M&L is nearly identicle.
Like I said, Nintendo hasn't done anything drastically new, they do what they always do: find something their fans like and repeat it as many times as possible.
Further what development? The addition of a button press, a development they did not even make in the first place? Interactivity during turned based gameplay is not anything new, it is featured in many RPGs, and they involve much more than pressing a button at the appropriate time.
It is basic turned based combat, not by matter of opinion. And let me make myself clear once again: I HAVE NO PROBLEM WITH THIS. I do like the game, I like all the Mario RPG games, and this form of combat is on no hindrance to me. The problem I have is the comparison being made that all other RPGs are pale when confronted with these games.
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Re: Mario & Lugi Superstar Saga |
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12-27-2003, 02:21 PM
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#13
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Living Legend
BreakABone is offline
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Re: Mario & Lugi Superstar Saga
Quote:
Originally Posted by DarkMaster
It contains one of the most basic forms of turned based combat ever (attack, item, special, escape). Perhaps you guys haven't played enough RPGs.
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I've always preferred the Mario RPGs to most traditional RPG, well one being the character and the other is that for the most part you are always active.
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