Re: Mario & Lugi Superstar Saga
Nintendo hasn't done anything with turned based combat. Square Soft developed Mario RPG which was the first to incorporate the "evolution" you speak of. How has that combat evolved since then? Paper Mario follows the same basic principles, and M&L is nearly identicle.
Like I said, Nintendo hasn't done anything drastically new, they do what they always do: find something their fans like and repeat it as many times as possible.
Further what development? The addition of a button press, a development they did not even make in the first place? Interactivity during turned based gameplay is not anything new, it is featured in many RPGs, and they involve much more than pressing a button at the appropriate time.
It is basic turned based combat, not by matter of opinion. And let me make myself clear once again: I HAVE NO PROBLEM WITH THIS. I do like the game, I like all the Mario RPG games, and this form of combat is on no hindrance to me. The problem I have is the comparison being made that all other RPGs are pale when confronted with these games.
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