Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.
it has two processors, i dont see why 2 3d views would be a problem
it has two processors, i dont see why 2 3d views would be a problem
Isnt one processor more of a 3D processor, and the other a processor similar the the GBA processor? I know for a fact one processor is quite a bit more powerful then the other one...so it will be obvious which one they use 3D on.
yea. im still pretty sure it can only do 3d on one screen at a time.
It can decide which to use, like metroit uses the bottom others use top. but i dont THINK i can do 3d on both screens. they can each can do 3d, but they dont say each at the same time.
What they mean is that each screen can reproduce 3-D but not at the same time. One is using the ARM9 processor (full 3D) and the other is using the ARM7 processor (GBA). So each dev can either put 3D on which screen but not 3D on both at the same time.
A Pokémon game would be cool, where the upper screen shows full 3D battles while the lower screen lists your Pokémon, stats, and items and stuff, and maybe a GPS to show where you are at all times in the Pokémon world.