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Re: Revolution Controller Not Cookie Cutter?
Old 12-23-2004, 11:57 PM   #1
Ginkasa
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Default Re: Revolution Controller Not Cookie Cutter?

Watch as it turns out Nintendo's just left out the d-pad (thus leaving only the analog stick) and only rename the buttons to something other than A or B.

I would laugh.

*is laughing at simply the idea*

*well...more like chuckling...*

*anyway...*


*shrugs and walks away*
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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 12:07 AM   #2
Blackmane
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Default Re: Revolution Controller Not Cookie Cutter?

Quote:
Originally Posted by Link1130
Watch as it turns out Nintendo's just left out the d-pad (thus leaving only the analog stick) and only rename the buttons to something other than A or B.

I would laugh.

*is laughing at simply the idea*

*well...more like chuckling...*

*anyway...*


*shrugs and walks away*
Lol, that would be funny.

Actually, I could see them somehow making a 3 button combonation to somehow work with 1 of their launch titles really well, but not work for any other game at all.

Yea, that wouldn't surprise me. But I hope that the controller is cool, functionable, and easy to use.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 12:17 AM   #3
dropCGCF
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Default Re: Revolution Controller Not Cookie Cutter?

I want an "F" button for every time I try to move the "C" stick.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 03:11 AM   #4
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Default Re: Revolution Controller Not Cookie Cutter?

Hehe +rep DropCGCF!

Have you forgotten about what this Nintendo guy said (can't remember who it was)? It will be like the thing in Minority Report.
So everybody's expecting motion sensoring.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 03:17 AM   #5
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Default Re: Revolution Controller Not Cookie Cutter?

First thing I thought of when I read this was they were gonna use some form of touch controlling...

The only thing that worries me is that they will try to create something so new and different that it's hard to control the kinds of games we know and love...

But even Nintendo couldn't make such a stupid mistake, right?

But there's obviously much more potential for controlling games beyond an analog stick and buttons...

Like a controller for shooting games that's actually shaped like a gun that you point and shoot things on screen with...

Oh wait...
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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 03:22 AM   #6
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Default Re: Revolution Controller Not Cookie Cutter?

I just hope it doesn't require vetran gamers to relearn controlling. We have an advantage over younger gamers as we've been playing with the same styles of controllers for nearly two decades now. Something completley new, would put us on the same learning grounds as young newbies.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 11:53 PM   #7
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Default Re: Revolution Controller Not Cookie Cutter?

Quote:
Originally Posted by GameMaster
I just hope it doesn't require vetran gamers to relearn controlling. We have an advantage over younger gamers as we've been playing with the same styles of controllers for nearly two decades now. Something completley new, would put us on the same learning grounds as young newbies.
What? Are you honestly going to try to argue against innovation because it may hurt your skill level? Come on, if you're good at games, you're good at games. The control scheme doesn't play nearly as much of a factor as your experiences, the fact that half of these games and puzzles have been redone countless times. You've seen it all before, done it before, so your mind almost instantly knows what to do, it's just a matter of getting it done.

If you are good at games, you're good. Look at Super Monkey Ball, don't try to tell me veteran gamers have an advantage there, there is only one control, yet how many of us are really good at that game?

The fact is today's gamers are growing up playing games that are a lot more advanced than what we used to play, so unlike us, they will master the 3D games at an early age, and yes, you will start getting beat by kids. Doesn't matter how long you play, doesn't make you better. And getting your ass beat is no reason to not want some innovation in this industry. You can get your ass beat now, just go to Twin Galaxies, or play the SMB Elite.

Oh, and for the record, Sony's controller is a joke. The analog sticks were thrown into a poor location, they are being used as a secondary control in an era of 3D games, and they have no analog buttons.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-25-2004, 12:22 AM   #8
Null
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Default Re: Revolution Controller Not Cookie Cutter?

Quote:
Originally Posted by gekko
Oh, and for the record, Sony's controller is a joke. The analog sticks were thrown into a poor location, they are being used as a secondary control in an era of 3D games, and they have no analog buttons.

if by poor you mean perfect then yea.

sorry but they're not in a secondary position. they're in the primary, for anyone who is used to a sony controller your thumbs go there natrually. and i find it a much more comfortable position then up top where the dpad is. smart move by sony.


as for analog, if you mean thoes shoulder buttons like DC and GC that you have to pull down half a mile to hit the bottom, then THANK GOD!! i hate thoes buttons, most un useful thing ever made for a controller.
but if you just mean analog, presure sensistive, then i think almost all the buttons are on it.
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