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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 03:22 AM   #1
GameMaster
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Default Re: Revolution Controller Not Cookie Cutter?

I just hope it doesn't require vetran gamers to relearn controlling. We have an advantage over younger gamers as we've been playing with the same styles of controllers for nearly two decades now. Something completley new, would put us on the same learning grounds as young newbies.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-24-2004, 11:53 PM   #2
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Default Re: Revolution Controller Not Cookie Cutter?

Quote:
Originally Posted by GameMaster
I just hope it doesn't require vetran gamers to relearn controlling. We have an advantage over younger gamers as we've been playing with the same styles of controllers for nearly two decades now. Something completley new, would put us on the same learning grounds as young newbies.
What? Are you honestly going to try to argue against innovation because it may hurt your skill level? Come on, if you're good at games, you're good at games. The control scheme doesn't play nearly as much of a factor as your experiences, the fact that half of these games and puzzles have been redone countless times. You've seen it all before, done it before, so your mind almost instantly knows what to do, it's just a matter of getting it done.

If you are good at games, you're good. Look at Super Monkey Ball, don't try to tell me veteran gamers have an advantage there, there is only one control, yet how many of us are really good at that game?

The fact is today's gamers are growing up playing games that are a lot more advanced than what we used to play, so unlike us, they will master the 3D games at an early age, and yes, you will start getting beat by kids. Doesn't matter how long you play, doesn't make you better. And getting your ass beat is no reason to not want some innovation in this industry. You can get your ass beat now, just go to Twin Galaxies, or play the SMB Elite.

Oh, and for the record, Sony's controller is a joke. The analog sticks were thrown into a poor location, they are being used as a secondary control in an era of 3D games, and they have no analog buttons.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-25-2004, 12:22 AM   #3
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Default Re: Revolution Controller Not Cookie Cutter?

Quote:
Originally Posted by gekko
Oh, and for the record, Sony's controller is a joke. The analog sticks were thrown into a poor location, they are being used as a secondary control in an era of 3D games, and they have no analog buttons.

if by poor you mean perfect then yea.

sorry but they're not in a secondary position. they're in the primary, for anyone who is used to a sony controller your thumbs go there natrually. and i find it a much more comfortable position then up top where the dpad is. smart move by sony.


as for analog, if you mean thoes shoulder buttons like DC and GC that you have to pull down half a mile to hit the bottom, then THANK GOD!! i hate thoes buttons, most un useful thing ever made for a controller.
but if you just mean analog, presure sensistive, then i think almost all the buttons are on it.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-25-2004, 12:48 AM   #4
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Default Re: Revolution Controller Not Cookie Cutter?

Null, I sense bias in you.

You cannot honestly say that the sony controller is the best controller out there. I think that the Xbox controller beats it easily. Having the analog stick up near the top and the Dpad below is much more comfortable and natural than sonys design. The sony design definetely is better than Gamecubes in functionality, but the sticks could be in a better position and it could overall be a little bigger and more comfortable.

And, back on the new controller, I have no idea what Nintendo is going to try to pull off, but if it ends up messing up third party companies games by being a bad design, then you can kiss Nintendo's comeback goodbye.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-25-2004, 02:02 AM   #5
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Default Re: Revolution Controller Not Cookie Cutter?

Quote:
Originally Posted by Blackmane
Null, I sense bias in you.

You cannot honestly say that the sony controller is the best controller out there. I think that the Xbox controller beats it easily.

How is what you said about the Xbox controller Not Bias?
Compared to what Null said about the Sony ones?
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Re: Revolution Controller Not Cookie Cutter?
Old 12-25-2004, 08:44 AM   #6
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Default Re: Revolution Controller Not Cookie Cutter?

Quote:
Originally Posted by Blackmane
Null, I sense bias in you.

You cannot honestly say that the sony controller is the best controller out there. I think that the Xbox controller beats it easily. Having the analog stick up near the top and the Dpad below is much more comfortable and natural than sonys design. The sony design definetely is better than Gamecubes in functionality, but the sticks could be in a better position and it could overall be a little bigger and more comfortable.

And, back on the new controller, I have no idea what Nintendo is going to try to pull off, but if it ends up messing up third party companies games by being a bad design, then you can kiss Nintendo's comeback goodbye.
Actually i honestly do think out of controllers sony has the best one. hands down. Why do you think its the most copied design out there? most third party controllers on PC are modeled after it. some look EXACTLY the same.

everyone has thier preference tho.

I understand where you get the bias comment tho. so i take no offence to that. Honestly, i dont get to defend sony often. only on this message board really. Normally im defending nintendo cuz they're they ones getting picked on more often. But i'd always think Sony has the best controller. i've thought about buying adapters to use my PS2 controller on my xbox and GC. Already use the adapter to use my PS2 controller on PC.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-25-2004, 01:19 PM   #7
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Default Re: Revolution Controller Not Cookie Cutter?

I personally think that the PS2 controller is the most comfortable. And I also think that the Gamecube controller was modelled after it. The only thing the GC controller did was switch the analog sticks position so that both analogs wouldn't sit in the middle. Look at it.. the d-pad is where the left analog stick would be on a PS2 controller.. and I really don't like it there.

I like how sony didn't NEED to change their controller to make games more functionable. When the PS2 first came out with the same controllers I was psyched because that meant you could use your old dual shock controllers instead of buying new ones to support multiplayer. Thats what I like about the PS2... almost everything about it supports back to it's predecessor. The controller was a success for the PSX and it stays that way for the PS2... its just too comfortable.

And out of Xbox and GC... I'd say the Xbox Logitech S is more comfortable...The GC controllers are just weird. The N64 controller was weird enough but it was a cool controller and wasn't that bad to get used to. But the GC controller....the button layout is too eradic, and has no linearity. Two shoulder buttons that are bigger than the controller, and one that feels like it isnt even a button sometimes. Then a big ass green button and a small ass red button with two angular X and Y buttons. With the big button in the middle, you lose focus quickly on the others... which was a bad idea. Don't get me wrong... Nintendo's controller success in my opinon lied with the SNES and the N64.... these cube controllers are just too weird.
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Re: Revolution Controller Not Cookie Cutter?
Old 12-25-2004, 10:19 PM   #8
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Default Re: Revolution Controller Not Cookie Cutter?

The PS1/2 Controller was modeled after the SNES controller and the SNES controller was partially modeled after the NES controller
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