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Re: Controller Prototype with description
Old 01-19-2005, 04:50 PM   #1
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Default Re: Controller Prototype with description

A piezoelectric touch pad? Well, it could work, but isn't that going to be monumentally expensive? Not to mention nobody knows how long it's going to last. I would expect that for maybe the generation after the next, but not this one.

Then again, Nintendo might surprise me.
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Re: Controller Prototype with description
Old 01-19-2005, 05:17 PM   #2
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Default Re: Controller Prototype with description

Yeah, Nintendo has always made cheap controllers... The gyro stuff is enough for me.

And like Null says, a touchpad with vibration is still just that: a touchpad. with vibration.

The neat thing about real buttons is that you can touch them without activating them. I don't think you can do that with a touch pad/screen.
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Re: Controller Prototype with description
Old 01-20-2005, 09:58 PM   #3
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Default Re: Controller Prototype with description

Stupid game companies.

Average gamers want simplicity in their controller design. Why do you think Super Monkey Ball was such a hit?
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Re: Controller Prototype with description
Old 01-20-2005, 10:22 PM   #4
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Default Re: Controller Prototype with description

I didn't think super monkey ball was a hit... i know it's one of my favorite games, but I dont think it sold well...

but you're right, those are the best games.
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Re: Controller Prototype with description
Old 01-20-2005, 10:37 PM   #5
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Default Re: Controller Prototype with description

And why is Google one of the top ranked sites? Obviously, people like me are too fed up with fancy stuff. The only games I play anymore besides Halo are my NES ones.
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