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Re: Capcom's New Path for RE4
Old 02-01-2005, 03:34 PM   #1
thatmariolover
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Default Re: Capcom's New Path for RE4

Meh. As frustrated as I am that they didn't just wait and release the same thing on the Gamecube I suppose it's only fair that PS2 owners get something for the long wait.
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Re: Capcom's New Path for RE4
Old 02-01-2005, 03:37 PM   #2
Dyne
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Default Re: Capcom's New Path for RE4

I predict those 5 hours are going to be more like 2 hours for gamers like us. PR tends to release numbers clocked in casual gamer time.
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Re: Capcom's New Path for RE4
Old 02-01-2005, 04:12 PM   #3
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Default Re: Capcom's New Path for RE4

Quote:
Originally Posted by Dyne
I predict those 5 hours are going to be more like 2 hours for gamers like us. PR tends to release numbers clocked in casual gamer time.

More like retarded gamer time.
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Re: Capcom's New Path for RE4
Old 02-01-2005, 09:21 PM   #4
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Default Re: Capcom's New Path for RE4

Didn't they also screw with the gameplay in the PS2 version? I'd rather rent 'em both first. I'm leaning toward the Cube verison still.
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Re: Capcom's New Path for RE4
Old 02-01-2005, 09:45 PM   #5
Teuthida
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Default Re: Capcom's New Path for RE4

Sounds like they're adding the scrapped original version of the game to it. IGN has videos of the old mansion with the killer dolls (they're so cute as they burn and squirm). Actually looks better than RE4 I heard, but merely because of small spaces.
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Re: Capcom's New Path for RE4
Old 02-01-2005, 10:43 PM   #6
BreakABone
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Default Re: Capcom's New Path for RE4

I don't know for some odd reason I just don't buy this.. can't quite put my finger on it.. but it just doesn't sound right

And is there a link?
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Re: Capcom's New Path for RE4
Old 02-06-2005, 12:50 PM   #7
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Default Re: Capcom's New Path for RE4

Well this is stolen from a thread at IGN from a Japanese magazine.

Quote:
According to a japanese publication (CG World), the Capcom team working on the PS2 version of RE4 are facing a very difficult time porting the game to Sony's console.

Here are some few points they mentioned in the article:

------------------------------------

1). The original team headed by Shinji Mikami was able to incorporate 24-bit textures into the GameCube edition of RE4.

However the team working on the port of RE4 will have to incorporate downsampled 4- and 8-bit textures into the PS2 version, whose texture memory capacity is far smaller than that of the Nintendo console.

------------------------------------

2). The polygon count used for the main protagonist (Leon) will have to drop down from 10.000 seen in the GC version, to half that amount in order to perform well on the PS2 version.

The magazine mentions that Leon has almost 3 times the amount of polygons than the Solid Snake character featured in Metal Gear Solid 3 for the PS2. Snake is made up of only 4000 polygons.

(As a side note, according to Factor 5, the pilots from Rogue Squadron were comprised of 4000 polygons. The X-Wings themselves, were made up of 30,000 polygons!)

------------------------------------

3). Due to the PS2's huge Direct Memory Access bandwidth, the team working on the RE4 version will be able to provide an exceptionally high number of textures into the game.

However, adding such textures to the polygons will slow down the frame rate of the game, even more so than it occasionally happens in the GC version. This due to the PS2's limited texture memory capacity.

The PS2 version will have dramatic frame-rate problems if they try to include all the texture layers and polygonal lighting featured in the GC version. Some major adjustments will have to be made.

------------------------------------

4). The GC graphics engine can produce 50 percent more polygons to all the characters than the PS2. The PS2's graphics engine can draw 10 million triangles per second, but after adding gameplay, collision, logic, sound, and so forth, the PS2 edition of RE4 ultimately will move around 30,000 to 50,000 triangles per frame, at an average rate of 30 frames per second.

The GameCube also has a faster CPU that can boost the frame rate to 60 frames per second (twice that of the PS2), and utilizes its texture compression ability to deliver high-resolution textures with improved color variance.
Now I personally don't care to argue technically specs or anything of the sorts. Don't even care how accurate the article is.

I just find it hard that if they are struggling to port the game to the Cube that they would go ahead and add 5 extra hours of the game... which has yet to be mentioned by any other site for the record...

Heck, this wasn't mentioned by any site since we have neither link nor source.
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