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Re: Capcom's New Path for RE4 |
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02-06-2005, 02:06 PM
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#1
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Freaky me Freaky you
Jonbo298 is offline
Location: In the Cornfields of Iowa
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Posts: 8,082
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Re: Capcom's New Path for RE4
Wow, I didn't think (if thats true) they would have to "dumb down" the game that much. If it still plays well but looks worse, hopefully the added stuff makes up. I'd probably still play it if I could for PS2 but it would feel weird
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Re: Capcom's New Path for RE4 |
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02-06-2005, 02:32 PM
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#2
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Mr. Mjolnir
Crash is offline
Location: Austin, TX
Now Playing: Re:4 Wii
Posts: 3,218
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Re: Capcom's New Path for RE4
heh, no wonder they didn't wanna port that crap.... gunna sell like crap on the PS2 with so many downgrades... just get the gamecube version, it'll be a lot better:
concider other ports to the PS2:
Ghost Recon for xbox 8.8
Ghost recon for ps2: 4.0
Resident evil 2 for gc: 5.0
resident evil 2 for ps: 9.2
Sonic Heroes for GC: 8.0
Sonic Heroes for PS2: 6.9
conviced now that ports are always crappier than original by a freaking long shot???? buy the gamecube version
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Re: Capcom's New Path for RE4 |
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02-06-2005, 02:37 PM
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#3
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I am not a smart person
DarkMaster is offline
Now Playing: Life
Posts: 3,363
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Re: Capcom's New Path for RE4
Well, people with just a PS2 aren't gonna go out and buy a GameCube so they can play RE4. Dumbed down graphics aside.
And of course the port is going to get a lower score, by then the game is older and the majority of the score is based off of graphic transition and new gameplay implementations. A lower score on a port does not make it a bad game.
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Re: Capcom's New Path for RE4 |
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02-06-2005, 09:06 PM
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#4
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Village Idiot
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
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Re: Capcom's New Path for RE4
The reason RE2 got such low reviews on GC is because it cost fuggin 40 or 50 bucks or whatever it was...
The game itself was exactly the same as the Dreamcast version (which was exactly the same as the PS1 version with slightly upgraded graphics) which was released (for 20 bucks) on that system a couple years earlier, which was a few years after the game was originally released on PS1...
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Re: Capcom's New Path for RE4 |
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02-06-2005, 11:15 PM
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#5
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Freaky me Freaky you
Jonbo298 is offline
Location: In the Cornfields of Iowa
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Re: Capcom's New Path for RE4
Thats the one thing I never understoord. $40 for a straight port, nothing made special game. At least REmake (1) was worth the price for what they did for making it look awesome on the 'Cube.
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Re: Capcom's New Path for RE4 |
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02-07-2005, 10:08 AM
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#6
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Knight
CamFu is offline
Location: Kuna, Idaho (near Boise)
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by Jonbo298
Thats the one thing I never understoord. $40 for a straight port, nothing made special game. At least REmake (1) was worth the price for what they did for making it look awesome on the 'Cube.
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That is what I thought too. But check out what people are paying on Ebay.
Resident Evil 2 (GC)
Almost makes you wish that you bought a couple copies of it huh?
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Halo Who?
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Re: Capcom's New Path for RE4 |
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02-07-2005, 12:22 PM
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#7
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Fuuton Rasenshuriken
MuGen is offline
Location: Cali
Now Playing: Enchanted Arms PS3
Posts: 2,483
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Re: Capcom's New Path for RE4
Man I wish game developers would use their time wisely and utilize PS2's vector units. If anyone remembers past articles, the PS2 has A LOT more power than everyone presumes. But no one wants to spend their extra time using the PS2's vector units.
I remember in an article a couple of months ago, that game developers are only using 60% of the PS2's power, using polygons instead of vector graphics. Since GC and Xbox are easier to design for, the graphics project well on those systems.
We need more games that use the vector based units. One game off the top of my head used the vector units, and that was Final Fantasy X.
Edit: Also, SONY put in the Vector Unit Processor for big and long games. Also for scaling purposes. If anyone knows about graphic design, they know Vector Based Graphics stay crystal clear , no matter how many times it's resized. So if a game used vector units for their graphics, the game would look slick on a big screen or a small screen TV. But I want developers to really consider this.... but too late now.... the power of the PS3 is on the horizon.
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Re: Capcom's New Path for RE4 |
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02-07-2005, 05:29 PM
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#8
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Village Idiot
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by CamFu
That is what I thought too. But check out what people are paying on Ebay.
Resident Evil 2 (GC)
Almost makes you wish that you bought a couple copies of it huh?
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Damnit you beat me to it! I wanted to point out how crazy the prices were on Ebay because nobody bought it in the stores :<
anyways, a straight up port of an old game for 40 bucks is bad enough, but the fact that the same damn port was released like 2 years earlier for 20 bucks less on DC is even worse...
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