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Re: Capcom's New Path for RE4 |
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02-07-2005, 12:22 PM
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#1
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Fuuton Rasenshuriken
MuGen is offline
Location: Cali
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Re: Capcom's New Path for RE4
Man I wish game developers would use their time wisely and utilize PS2's vector units. If anyone remembers past articles, the PS2 has A LOT more power than everyone presumes. But no one wants to spend their extra time using the PS2's vector units.
I remember in an article a couple of months ago, that game developers are only using 60% of the PS2's power, using polygons instead of vector graphics. Since GC and Xbox are easier to design for, the graphics project well on those systems.
We need more games that use the vector based units. One game off the top of my head used the vector units, and that was Final Fantasy X.
Edit: Also, SONY put in the Vector Unit Processor for big and long games. Also for scaling purposes. If anyone knows about graphic design, they know Vector Based Graphics stay crystal clear , no matter how many times it's resized. So if a game used vector units for their graphics, the game would look slick on a big screen or a small screen TV. But I want developers to really consider this.... but too late now.... the power of the PS3 is on the horizon.
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Re: Capcom's New Path for RE4 |
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02-07-2005, 03:43 PM
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#2
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KOF King
bobcat is offline
Location: Sydney, Australia
Now Playing: Street Fighter IV
Posts: 3,325
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by Kyuzo
Man I wish game developers would use their time wisely and utilize PS2's vector units. If anyone remembers past articles, the PS2 has A LOT more power than everyone presumes. But no one wants to spend their extra time using the PS2's vector units.
I remember in an article a couple of months ago, that game developers are only using 60% of the PS2's power, using polygons instead of vector graphics. Since GC and Xbox are easier to design for, the graphics project well on those systems.
We need more games that use the vector based units. One game off the top of my head used the vector units, and that was Final Fantasy X.
Edit: Also, SONY put in the Vector Unit Processor for big and long games. Also for scaling purposes. If anyone knows about graphic design, they know Vector Based Graphics stay crystal clear , no matter how many times it's resized. So if a game used vector units for their graphics, the game would look slick on a big screen or a small screen TV. But I want developers to really consider this.... but too late now.... the power of the PS3 is on the horizon.
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I remember reading about that..........Ps2 has some really nice visuals. Was there any other games using VUP? MGS2?
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Re: Capcom's New Path for RE4 |
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02-07-2005, 05:31 PM
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#3
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Nerd of the Rings
Canyarion is offline
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Re: Capcom's New Path for RE4
So.... do we believe the first article about the added content in RE4 for PS2??? 
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Re: Capcom's New Path for RE4 |
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02-07-2005, 05:49 PM
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#4
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Fuuton Rasenshuriken
MuGen is offline
Location: Cali
Now Playing: Enchanted Arms PS3
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Re: Capcom's New Path for RE4
it's possible if they are planning to use this time to design in VUP.
but I got that piece roaming other PS forums and most of them had it... thats why I don't have a link.
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Re: Capcom's New Path for RE4 |
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02-07-2005, 05:55 PM
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#5
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Fuuton Rasenshuriken
MuGen is offline
Location: Cali
Now Playing: Enchanted Arms PS3
Posts: 2,483
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by bobcat
I remember reading about that..........Ps2 has some really nice visuals. Was there any other games using VUP? MGS2?
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The only games confirmed to have used the VUP (from many PS fan sites and also buried beneath IGN articles):
Final Fantasy X
Metal Gear Solid 3: Snake Eater
Samurai Warriors
I'm surprised to see KOEI in that list... but now that I think about it, when I'm playing Samurai Warriors or Dynasty Warriors... there are MANY people in high detail on the same map at the same time, and I don't get any type of lag or sluggishness in the PS2's framerate.
Also the visuals in FFX and gameplay was just amazing. Along with MGS3
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Re: Capcom's New Path for RE4 |
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02-13-2005, 01:37 AM
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#6
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Viscount
AzeaL is offline
Location: Michigan,USA
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Posts: 87
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Re: Capcom's New Path for RE4
Im tired of the resident evil series, its just getting old 
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Re: Capcom's New Path for RE4 |
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02-13-2005, 01:49 AM
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#7
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I am not a smart person
DarkMaster is offline
Now Playing: Life
Posts: 3,363
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by AzeaL
Im tired of the resident evil series, its just getting old 
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RE4 is a hell of a lot different than the previous games.
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Re: Capcom's New Path for RE4 |
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02-13-2005, 12:41 PM
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#8
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The World Ends with Poo
BlueFire is offline
Now Playing: Brawl
Posts: 4,337
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by DarkMaster
RE4 is a hell of a lot different than the previous games.
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Yeah, it's actually challenging :P
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Re: Capcom's New Path for RE4 |
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02-13-2005, 03:44 PM
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#9
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Village Idiot
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by BLueFire
Yeah, it's actually challenging :P
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Hey, the past RE games were challenging if you thought you had to kill every enemy you saw, even if you weren't heading over in their direction and you could easily outrun them 
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