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Re: top 10 controller innovations: IGN
Old 09-06-2005, 11:45 PM   #1
Typhoid
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Default Re: top 10 controller innovations: IGN

Oh, it wasnt too bad. From what I remember it was actually alot better than I would predict it to be.
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Re: top 10 controller innovations: IGN
Old 09-07-2005, 01:55 AM   #2
Jonbo298
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Default Re: top 10 controller innovations: IGN

I trhink the list should be more read as "Companies that took these ideas and were accepted more publicly".

Intellivision may have had a D Pad first but it didn't become as popular until Nintendo utilized it.

"Analog" stick may have been on the Atari but Nintendo was the one that made it gain wide popularity/acceptance.

Same for Sega. First to implement some of these things but didn't get as widely accepted until another company used it.
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Re: top 10 controller innovations: IGN
Old 09-07-2005, 03:02 AM   #3
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Default Re: top 10 controller innovations: IGN

Whoa whoa whoa, analog sticks and joysticks are completely different. Analog has many different levels of feedback that can be programmed differently. Analog sticks have 360 degrees of feedback and however many levels to the sides. Analog shoulder buttons on the cube have 256 levels of input, that you could theoretically program independently.
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Re: top 10 controller innovations: IGN
Old 09-07-2005, 03:12 AM   #4
DeathsHand
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Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by gekko
Whoa whoa whoa, analog sticks and joysticks are completely different.
I'm pretty sure the wikipedia article was talking about analog sticks... If they were talking about joysticks, the nod would have gone to an earlier system... But who knows? I don't... Do you? Does anybody? WHO!?!?
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