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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 03:38 AM
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#1
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Anthropomorphic
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by GameMaster
Well, that depends. Was the flail intentional? If so, was it caused by an in-game factor or an outside factor? If it was caused by something unrelated to the video game, then Nintendo can't be held liable for any unjury or damage.
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Kids getting worked up over playing Smash Bros. is pretty related. 
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 03:46 AM
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#2
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Mr. Mjolnir
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Re: Nintendo/Revolution Press Conference
could a person sue a bat manufacturer for getting hit by a baseball bat? no....
It's all in the users hands.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 03:48 AM
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#3
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Anthropomorphic
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Crash
could a person sue a bat manufacturer for getting hit by a baseball bat? no....
It's all in the users hands.
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Thats intentional.
If the bat flew out of the batters hands, and hit someone in the stands, that person could sue the staduim for not having nets up.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 04:22 AM
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#4
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★★★
GameMaster is offline
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Re: Nintendo/Revolution Press Conference
In turn, I suppose the stadium could sue the net manufacturer's for not propose the sale of the nets prior to the accident. The process of suing is an infinite one.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 10:03 AM
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#5
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The Nullified One
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Re: Nintendo/Revolution Press Conference
Neat idea, and a cool looking device. dont love it, got some worries about it, but because its cool looking i dont hate it. lol
Again nintendo is most likely going to get the least 3rd party support, but i think by now nintendo understands this and doesnt mind.
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 11:11 AM
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#6
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Freaky me Freaky you
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Re: Nintendo/Revolution Press Conference
Nintendo (not directly Nintendo but another company) actually started this with the NES.
Name the product that did and get a free gift from me 
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 11:13 AM
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#7
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The Nullified One
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Re: Nintendo/Revolution Press Conference
they shoulda just remade the damn powerglove with this new technology, so it worked like this and was wireless.
Then you coulda had the motion sensor like this has with the glove, but you coulda held an actual controller while wearing the glove!! BRILLIANT!
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 08:13 PM
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#8
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J-Dub
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Null
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
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Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 09:09 PM
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#9
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Retired *********
Xantar is offline
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Re: Nintendo/Revolution Press Conference
I don't normally like IGN very much, but this was pretty informative. Note that the picture of the controller "shell" is not an official image, but it's what IGN thinks it will look like based on what they've heard. I have to say that if it's accurate, that makes a whole lot more sense than what I thought it would be (a regular controller attached to the freestyle unit by a cord). In fact, it means that now you have a traditional controller which you can also tilt and rotate for commands. Pretty neat.
IGN also says that they don't know what batteries the controller uses. I personally really hope Nintendo goes with rechargeable batteries.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 10:50 PM
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#10
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The Nullified One
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Jason1
Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.
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thats not how FPS games work tho, and im sure it wont be how this works. a traditional fps, be it pc or console, the cursor is always centered. you'd look up down left right. but in a fps, looking also turns your body, thats why the gun is always where it is.
analog stick would be move foward, move backwards, strafe left, strafe right... it would be EXTREMELY awkward. not to mention slower, whenever you want to turn a corner you'd have to wait while the analog stick turns your whole body? no. What your saying is more of a shooting gallary, where screen stays and you aim at different parts.
in a fps, if the analog stick turn (as your method says) turns left right and steps foward and backwards, and the crosshair moves on the screen to what your point at. What controls if you look up on a ledge above you, or look down if your standing on a cliff or platform? Thats why a FPS the crosshair stays centered and you look where you want.
it has to be more of xantars method, where you hold a button down to make it tell your moving it, then let the button go and it doesnt sense movment afterwards (or the other way around.)
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