Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 03:48 AM   #1
Typhoid
Anthropomorphic
 
Typhoid's Avatar
 
Typhoid is offline
Location: New Caladonia
Now Playing:
Posts: 9,511
Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Crash
could a person sue a bat manufacturer for getting hit by a baseball bat? no....

It's all in the users hands.

Thats intentional.

If the bat flew out of the batters hands, and hit someone in the stands, that person could sue the staduim for not having nets up.
__________________
Fingerbang:
1.) The sexual act where a finger is inserted into the vagina or anus.
Headbang:
1.) To vigorously nod your head up and down.
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 04:22 AM   #2
GameMaster
★★★
 
GameMaster's Avatar
 
GameMaster is offline
Now Playing:
Posts: 14,194
Default Re: Nintendo/Revolution Press Conference

In turn, I suppose the stadium could sue the net manufacturer's for not propose the sale of the nets prior to the accident. The process of suing is an infinite one.
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 10:03 AM   #3
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Nintendo/Revolution Press Conference

Neat idea, and a cool looking device. dont love it, got some worries about it, but because its cool looking i dont hate it. lol

Again nintendo is most likely going to get the least 3rd party support, but i think by now nintendo understands this and doesnt mind.


my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 11:11 AM   #4
Jonbo298
Freaky me Freaky you
 
Jonbo298's Avatar
 
Jonbo298 is offline
Location: In the Cornfields of Iowa
Now Playing:
Posts: 8,082
Default Re: Nintendo/Revolution Press Conference

Nintendo (not directly Nintendo but another company) actually started this with the NES.

Name the product that did and get a free gift from me
__________________

Credit to Null for sig

  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 11:13 AM   #5
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Nintendo/Revolution Press Conference

they shoulda just remade the damn powerglove with this new technology, so it worked like this and was wireless.

Then you coulda had the motion sensor like this has with the glove, but you coulda held an actual controller while wearing the glove!! BRILLIANT!
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 11:53 AM   #6
Jonbo298
Freaky me Freaky you
 
Jonbo298's Avatar
 
Jonbo298 is offline
Location: In the Cornfields of Iowa
Now Playing:
Posts: 8,082
Default Re: Nintendo/Revolution Press Conference

Gift for <3 Null
__________________

Credit to Null for sig

  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 11:58 AM   #7
Professor S
Devourer of Worlds
 
Professor S's Avatar
 
Professor S is offline
Location: Mount Penn, PA
Now Playing: Team Fortress 2, all day everyday
Posts: 6,608
Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Null
they shoulda just remade the damn powerglove with this new technology, so it worked like this and was wireless.

Then you coulda had the motion sensor like this has with the glove, but you coulda held an actual controller while wearing the glove!! BRILLIANT!
You beat me to it. This is the next powerglove (and I actually called it in an earlier thread), except this time Nintendo is banking their entire next gen system on it. Smart.

Not only that, but they are giving you an incomplete controller. You have to get "peripherals" for it if you want something as everyday as a thumb-stick. So they will charge you piece by piece if you want to put together a controller that will play most 3rd party games.

Speaking of third party... with Nintendo in 3rd place amongst console developers, are any of them going to want to develop games for this thing? Developing games is becoming more and more expensive, especially with what is expected from the next generation. This doesn't make any sense for the Western market. Oh, thats right. Nintendo doesn't give a crap about the Western market. I forgot for a second.

Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
__________________
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 12:18 PM   #8
Xantar
Retired *********
 
Xantar's Avatar
 
Xantar is offline
Location: Swarthmore, PA
Now Playing:
Posts: 1,826
Default Re: Nintendo/Revolution Press Conference

Quote:
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
There's nothing that says the motion sensing has to be on all the time. Maybe it's only on when you squeeze the trigger underneath. Then you can release the trigger and move the controller back to a neutral position whenever you want to, sort of like lifting up your mouse and putting it back in the center of the pad.

Quote:
Originally Posted by Kurt....BLAHAHA
This is the next powerglove (and I actually called it in an earlier thread), except this time Nintendo is banking their entire next gen system on it. Smart.
They banked an entire handheld on a "gimmick," and it's doing just fine.

Quote:
Not only that, but they are giving you an incomplete controller. You have to get "peripherals" for it if you want something as everyday as a thumb-stick. So they will charge you piece by piece if you want to put together a controller that will play most 3rd party games.
*cough*Gamecubecontrollerports*cough*

Quote:
Developing games is becoming more and more expensive, especially with what is expected from the next generation. This doesn't make any sense for the Western market.
If you're saying that this will make development more expensive...I don't follow. How exactly do you know this will make developers have to spend more money? The programming for the motion-sensing of the controller is going to be just like for an analog stick with a third dimension added on. It's certainly not as expensive as requiring that all games made for it be rendered in HDTV regardless of whether the player actually has the setup.

Now there are a bunch of quotes by EA, THQ, Activision and Ubi Soft praising the Revolution and saying they will develop for it. But why bring those up?

Quote:
Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
There is significant evidence that many DS buyers are people who barely played videogames before. The DS is bringing in people from a new market just like Nintendo said it would. So I wouldn't say that Nintendo expecting us to buy a giant DS is a bad thing. Apparently, Metroid Prime: Echoes using the Revolution controller is a blast.

Oh, that's right. You don't believe in actually trying a device before deciding whether you like it or not.
__________________
My blog - videogames, movies, TV shows and the law.

Currently: Toy Story 3 reviewed
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 12:38 PM   #9
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Professor S

Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
this was one of the things i was worried about, that they'd pull a DS, and force this feature into every game, even where its not needed, just so they could show off the feature.

however the more i think about it, the more it seems they almost have no choice, without using that feature, they have a serious lack of buttons and piss poor pacment of them. so this feature pretty much needs to be used in every game. and i dont know if i like that at all...

some games it works, tennis would be neat, however might grow tiring after a while. however, hockey, i have no idea how this would be used in hocky without messing it up, crash mentioned somthing about passes and shots being random in current hockey games, which isnt true, if you turn off auto aim you can aim your shots, and passing was never random, and even more not random now with 2k6's icon passing. But aside from swinging this controller for a shot, i dont see how i could play hockey games on it. and thats just one of many types of games one would wonder how to use with it.

i'd honestly rather this cool feature of been a seperate thing you could buy for certain games, rather then basing the whole system off of it.




Xantar mentions the GC controller plugs, yes, but theres no mention that thoes will work on games outside of backwards compatable games. and even then, GC controller isnt the one i'd want to use for other gametypes. gamecube has that problem now that its controller layout isnt as good for all types of games.


And Xantar, for the motion sensing on FPS games, thats what i was asking, did they mention anything like that a way to lock it or turn it off for a moment so it doesnt sense a movment? or is that just an if and maybe speculation?
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-17-2005, 12:45 PM   #10
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Professor S

Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
Its just weird, I mean Nintendo seems to bank most of the controllers on gimmicks or devices that have never been tried before in the console sector.. of course that has never worked out for them...

I mean the D-Pad on the NES controller went the way of the dodo

The shoulder buttons on the SNES controller, never to be seen again.

The trigger button, the analog stick and the rumble feedback on the N64.... no one knows what happened with that.

A wireless controller that actually worked and became the standard for the console... yeah good thing all controllers this gen are wired.

http://www.axess.com/twilight/console/index.html

I mean just look at this chart to see how many controllers were influenced by Nintendo's "gimmicks" You may not see them as gimmicks now because they are standard, but they had to start somewhere.
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 08:13 PM   #11
Jason1
J-Dub
 
Jason1's Avatar
 
Jason1 is offline
Location: Illinois
Now Playing: Metal Gear Solid V: The Phantom Pain
Posts: 7,404
Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Null

my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 09:09 PM   #12
Xantar
Retired *********
 
Xantar's Avatar
 
Xantar is offline
Location: Swarthmore, PA
Now Playing:
Posts: 1,826
Default Re: Nintendo/Revolution Press Conference

I don't normally like IGN very much, but this was pretty informative. Note that the picture of the controller "shell" is not an official image, but it's what IGN thinks it will look like based on what they've heard. I have to say that if it's accurate, that makes a whole lot more sense than what I thought it would be (a regular controller attached to the freestyle unit by a cord). In fact, it means that now you have a traditional controller which you can also tilt and rotate for commands. Pretty neat.

IGN also says that they don't know what batteries the controller uses. I personally really hope Nintendo goes with rechargeable batteries.
__________________
My blog - videogames, movies, TV shows and the law.

Currently: Toy Story 3 reviewed
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 10:20 PM   #13
Jonbo298
Freaky me Freaky you
 
Jonbo298's Avatar
 
Jonbo298 is offline
Location: In the Cornfields of Iowa
Now Playing:
Posts: 8,082
Default Re: Nintendo/Revolution Press Conference

I think nintendo will use the Lithium Ion batteries. For a controller like this, you have to.
__________________

Credit to Null for sig

  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 10:28 PM   #14
Typhoid
Anthropomorphic
 
Typhoid's Avatar
 
Typhoid is offline
Location: New Caladonia
Now Playing:
Posts: 9,511
Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Jonbo298
I think nintendo will use the Lithium Ion batteries. For a controller like this, you have to.

For everything else, there's Mastercard.























(Sorry, I felt that sentence sort of had a Mastercard commercial feel to it.)
__________________
Fingerbang:
1.) The sexual act where a finger is inserted into the vagina or anus.
Headbang:
1.) To vigorously nod your head up and down.
  Reply With Quote

Re: Nintendo/Revolution Press Conference
Old 09-16-2005, 10:50 PM   #15
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Jason1
Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.
thats not how FPS games work tho, and im sure it wont be how this works. a traditional fps, be it pc or console, the cursor is always centered. you'd look up down left right. but in a fps, looking also turns your body, thats why the gun is always where it is.
analog stick would be move foward, move backwards, strafe left, strafe right... it would be EXTREMELY awkward. not to mention slower, whenever you want to turn a corner you'd have to wait while the analog stick turns your whole body? no. What your saying is more of a shooting gallary, where screen stays and you aim at different parts.

in a fps, if the analog stick turn (as your method says) turns left right and steps foward and backwards, and the crosshair moves on the screen to what your point at. What controls if you look up on a ledge above you, or look down if your standing on a cliff or platform? Thats why a FPS the crosshair stays centered and you look where you want.



it has to be more of xantars method, where you hold a button down to make it tell your moving it, then let the button go and it doesnt sense movment afterwards (or the other way around.)
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 03:50 PM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern