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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 04:22 AM
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#1
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★★★
GameMaster is offline
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Re: Nintendo/Revolution Press Conference
In turn, I suppose the stadium could sue the net manufacturer's for not propose the sale of the nets prior to the accident. The process of suing is an infinite one.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 10:03 AM
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#2
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The Nullified One
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Re: Nintendo/Revolution Press Conference
Neat idea, and a cool looking device. dont love it, got some worries about it, but because its cool looking i dont hate it. lol
Again nintendo is most likely going to get the least 3rd party support, but i think by now nintendo understands this and doesnt mind.
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 11:11 AM
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#3
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Freaky me Freaky you
Jonbo298 is offline
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Re: Nintendo/Revolution Press Conference
Nintendo (not directly Nintendo but another company) actually started this with the NES.
Name the product that did and get a free gift from me 
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 11:13 AM
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#4
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The Nullified One
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Re: Nintendo/Revolution Press Conference
they shoulda just remade the damn powerglove with this new technology, so it worked like this and was wireless.
Then you coulda had the motion sensor like this has with the glove, but you coulda held an actual controller while wearing the glove!! BRILLIANT!
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 11:53 AM
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#5
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Freaky me Freaky you
Jonbo298 is offline
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Re: Nintendo/Revolution Press Conference
Gift for <3 Null 
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 11:58 AM
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#6
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Devourer of Worlds
Professor S is offline
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Null
they shoulda just remade the damn powerglove with this new technology, so it worked like this and was wireless.
Then you coulda had the motion sensor like this has with the glove, but you coulda held an actual controller while wearing the glove!! BRILLIANT!
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You beat me to it. This is the next powerglove (and I actually called it in an earlier thread), except this time Nintendo is banking their entire next gen system on it. Smart.
Not only that, but they are giving you an incomplete controller. You have to get "peripherals" for it if you want something as everyday as a thumb-stick. So they will charge you piece by piece if you want to put together a controller that will play most 3rd party games.
Speaking of third party... with Nintendo in 3rd place amongst console developers, are any of them going to want to develop games for this thing? Developing games is becoming more and more expensive, especially with what is expected from the next generation. This doesn't make any sense for the Western market. Oh, thats right. Nintendo doesn't give a crap about the Western market. I forgot for a second.
Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 12:18 PM
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#7
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Retired *********
Xantar is offline
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Re: Nintendo/Revolution Press Conference
Quote:
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
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There's nothing that says the motion sensing has to be on all the time. Maybe it's only on when you squeeze the trigger underneath. Then you can release the trigger and move the controller back to a neutral position whenever you want to, sort of like lifting up your mouse and putting it back in the center of the pad.
Quote:
Originally Posted by Kurt....BLAHAHA
This is the next powerglove (and I actually called it in an earlier thread), except this time Nintendo is banking their entire next gen system on it. Smart.
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They banked an entire handheld on a "gimmick," and it's doing just fine.
Quote:
Not only that, but they are giving you an incomplete controller. You have to get "peripherals" for it if you want something as everyday as a thumb-stick. So they will charge you piece by piece if you want to put together a controller that will play most 3rd party games.
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*cough*Gamecubecontrollerports*cough*
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Developing games is becoming more and more expensive, especially with what is expected from the next generation. This doesn't make any sense for the Western market.
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If you're saying that this will make development more expensive...I don't follow. How exactly do you know this will make developers have to spend more money? The programming for the motion-sensing of the controller is going to be just like for an analog stick with a third dimension added on. It's certainly not as expensive as requiring that all games made for it be rendered in HDTV regardless of whether the player actually has the setup.
Now there are a bunch of quotes by EA, THQ, Activision and Ubi Soft praising the Revolution and saying they will develop for it. But why bring those up?
Quote:
Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
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There is significant evidence that many DS buyers are people who barely played videogames before. The DS is bringing in people from a new market just like Nintendo said it would. So I wouldn't say that Nintendo expecting us to buy a giant DS is a bad thing. Apparently, Metroid Prime: Echoes using the Revolution controller is a blast.
Oh, that's right. You don't believe in actually trying a device before deciding whether you like it or not.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 02:57 PM
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#8
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Devourer of Worlds
Professor S is offline
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Nintendo's Concubine
Oh, that's right. You don't believe in actually trying a device before deciding whether you like it or not.
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And the last time I checked, you didn't even have a Gamecube or modern Nintendo games or platforms... yet you throw your support behind them at every turn and attack anyone who dares criticize the great "N".
So I guess we're even.
Everyone have fun paying for a hand held thumb-stick to plug into your remote control so you can play 10-15 year old games that you downloaded for a fee. Great ideas. Nintendo roxxors my boxxors. Happy now?
My point, as you have avoided, is that Nintendo doesn't give a flying, flaming crap about the Western market. If they don't give a crap about me, I don't give a crap about them. I prefer to give my money and support to companies who show respect to my demographic, and don't rely on the reputation they earned years ago and continue to use to suck money from people.
And yes, the DS is doing just fine... when you add in the Eastern market. So is the Gamecube. But that has little to do with my point, does it?
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 12:38 PM
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#9
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The Nullified One
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Professor S
Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
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this was one of the things i was worried about, that they'd pull a DS, and force this feature into every game, even where its not needed, just so they could show off the feature.
however the more i think about it, the more it seems they almost have no choice, without using that feature, they have a serious lack of buttons and piss poor pacment of them. so this feature pretty much needs to be used in every game. and i dont know if i like that at all...
some games it works, tennis would be neat, however might grow tiring after a while. however, hockey, i have no idea how this would be used in hocky without messing it up, crash mentioned somthing about passes and shots being random in current hockey games, which isnt true, if you turn off auto aim you can aim your shots, and passing was never random, and even more not random now with 2k6's icon passing. But aside from swinging this controller for a shot, i dont see how i could play hockey games on it. and thats just one of many types of games one would wonder how to use with it.
i'd honestly rather this cool feature of been a seperate thing you could buy for certain games, rather then basing the whole system off of it.
Xantar mentions the GC controller plugs, yes, but theres no mention that thoes will work on games outside of backwards compatable games. and even then, GC controller isnt the one i'd want to use for other gametypes. gamecube has that problem now that its controller layout isnt as good for all types of games.
And Xantar, for the motion sensing on FPS games, thats what i was asking, did they mention anything like that a way to lock it or turn it off for a moment so it doesnt sense a movment? or is that just an if and maybe speculation?
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 01:06 PM
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#10
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Living Legend
BreakABone is offline
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Re: Nintendo/Revolution Press Conference
Well for one, it looks like the analog add-on comes standard with the controller, I'm just assuming they made it detachable so that you aren't limited to it.
Second, i see that the controller has a lot of potential atleast in my eyes. At least more so than the other two console makers.
And I personally see this either expanding current genres or creating new ones. I mean its nice to have new ways to play, if nothing else, The Rev will be a fine alternative to one of the other consoles.
As for 3rd party support, it is a double-edge sword. It probably would mean a lack of 3rd party release (well except for the fact that you could get a normal controller shell, I would assume comes standard as well), but it also means that most 3rd party releases on the system will be a unique experience from the other 2 consoles. It just depends on how the developer implents it.
I don't see many genres it couldn't work in, if you think outside of the conventially. Though, I don't really see how it would play 2D fighters....
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Re: Nintendo/Revolution Press Conference |
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09-17-2005, 12:45 PM
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#11
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Living Legend
BreakABone is offline
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Professor S
Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.
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Its just weird, I mean Nintendo seems to bank most of the controllers on gimmicks or devices that have never been tried before in the console sector.. of course that has never worked out for them...
I mean the D-Pad on the NES controller went the way of the dodo
The shoulder buttons on the SNES controller, never to be seen again.
The trigger button, the analog stick and the rumble feedback on the N64.... no one knows what happened with that.
A wireless controller that actually worked and became the standard for the console... yeah good thing all controllers this gen are wired.
http://www.axess.com/twilight/console/index.html
I mean just look at this chart to see how many controllers were influenced by Nintendo's "gimmicks" You may not see them as gimmicks now because they are standard, but they had to start somewhere.
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Re: Nintendo/Revolution Press Conference |
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09-17-2005, 01:15 PM
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#12
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The Nullified One
Null is offline
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by BreakABone
Its just weird, I mean Nintendo seems to bank most of the controllers on gimmicks or devices that have never been tried before in the console sector.. of course that has never worked out for them...
I mean the D-Pad on the NES controller went the way of the dodo
The shoulder buttons on the SNES controller, never to be seen again.
The trigger button, the analog stick and the rumble feedback on the N64.... no one knows what happened with that.
A wireless controller that actually worked and became the standard for the console... yeah good thing all controllers this gen are wired.
http://www.axess.com/twilight/console/index.html
I mean just look at this chart to see how many controllers were influenced by Nintendo's "gimmicks" You may not see them as gimmicks now because they are standard, but they had to start somewhere.
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nintendo didnt start wireless, not by a long shot, they were just the first one of the 3 who make consoles to use it 'officially'.
and its arguable whether they came up with some of the others first. But thats beside the point. theres a huge difference between things that were made/invented because they were needed, and ones that were gimmicky and unneeded.
nintendo has invented many things, but remember they also made a few other things... (virtual boy, power glove...)
[edit, pictures link doesnt work]
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Last edited by Null : 09-17-2005 at 04:13 PM.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 08:13 PM
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#13
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J-Dub
Jason1 is offline
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Re: Nintendo/Revolution Press Conference
Quote:
Originally Posted by Null
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
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Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 09:09 PM
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#14
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Retired *********
Xantar is offline
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Re: Nintendo/Revolution Press Conference
I don't normally like IGN very much, but this was pretty informative. Note that the picture of the controller "shell" is not an official image, but it's what IGN thinks it will look like based on what they've heard. I have to say that if it's accurate, that makes a whole lot more sense than what I thought it would be (a regular controller attached to the freestyle unit by a cord). In fact, it means that now you have a traditional controller which you can also tilt and rotate for commands. Pretty neat.
IGN also says that they don't know what batteries the controller uses. I personally really hope Nintendo goes with rechargeable batteries.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 10:20 PM
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#15
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Freaky me Freaky you
Jonbo298 is offline
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Re: Nintendo/Revolution Press Conference
I think nintendo will use the Lithium Ion batteries. For a controller like this, you have to.
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