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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 05:48 PM   #1
Teuthida
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Default Re: Nintendo/Revolution Press Conference

I like this mockup better than IGN's. Makes more sense.



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What if Nintendo were a weapons company instead of a game company? They'd always be coming up with new and innovative ways to kill people. "We've always felt the gun is too complicated. People don't like to shoot others because of the large number of buttons." Iwata would say.
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 06:29 PM   #2
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Default Re: Nintendo/Revolution Press Conference

More sense? Hardly. You'll end up with Sony's retarded primary d-pad setup, which Nintendo realized from the start is backwards. You also have no way to connect the shell to the controller, since the connection is at the bottom.
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 06:45 PM   #3
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Default Re: Nintendo/Revolution Press Conference

gekko has a point about the connection
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 07:00 PM   #4
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Default Re: Nintendo/Revolution Press Conference

The pointer would also be unsuable and the handles would be obstructed by those corners
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 09:24 PM   #5
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by gekko
More sense? Hardly. You'll end up with Sony's retarded primary d-pad setup, which Nintendo realized from the start is backwards. You also have no way to connect the shell to the controller, since the connection is at the bottom.
So let's have two D-pads and two giant A buttons visible with half of them usable? If you recall, this classic-style controller is more for the retro games than anything else. GameCube's button layout makes no sense for those days. And why have one like IGN's if they have GC ports anyway to use those controllers? I'm sure Nintendo is smart enough to have games work depending on what attachment is being used. Using the classic-style controller? Then it's calibrated to work on its side. As for the port, that could easily be manipulated to work. Just add some more to the controller or not have it stick in as much, or hell, have a wire. I didn't say this mockup was perfect. Just better than IGN's. It integrates the free-hand controller better.
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 09:39 PM   #6
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Default Re: Nintendo/Revolution Press Conference

The shell is not designed for the downloadable games, it's designed for ports and modern games not designed to be controlled with motion. The point of including the remote is to save money because the remote already contains a power source and the wireless antenna. It will also allow for the use of the pointer and tilt sensors.
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 12:13 AM   #7
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Default Re: Nintendo/Revolution Press Conference

I feel the need for some change in the consoles I buy. I must admit I am becoming a bit bored with consoles, I welcome Nintendo's decision to try something different.
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 01:44 AM   #8
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by bobcat
I feel the need for some change in the consoles I buy. I must admit I am becoming a bit bored with consoles, I welcome Nintendo's decision to try something different.
I agree, though now that I think that, I wonder if I really thought that before this Revolution was revealed. I mean, would I have become bored with consoles (or thought I was) if Nintendo didn't do this? Would I have become bored (or thought I was) if I didn't like Nintendo like I do? Is me liking Nintendo so much a result of why I'm bored with consoles, ie. I like change? Does it matter? Hmmmmmm....
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 02:40 AM   #9
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Default Re: Nintendo/Revolution Press Conference

I'm not trying to bring anybody down or anything. But if Nintendo's "Emulation" continues in the same way it has for the Zelda Collectors discs that have been released on Gamecube, I expect no graphical upgrades (not even texture or sprite filtering) and no framerate improvements. Expect 15-30 frames a second and blurry textures on your Revolution while playing Zelda 64.

I am. That way I'll be pleasantly surprised if they do some actual work on the emulators and I won't be overly disappointed if they don't.
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