Quote:
Originally Posted by Dyne
That sounds fantastic.
I hope the mission mode isn't too much like 1080. It was fun sometimes but it started to suck pretty quickly.
I like the sounds of the item inventories.
Maybe the boosting is like double dash as opposed to 64 and Super/Super Circuit? I like the latter boosting more.
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The mission mode is really fun in short 15-20 minute sessions but anything longer than that and you'll be ready to gouge your eyes out. Every 8 levels there's a boss battle to make it a bit more enjoyable. First one was King Goomba, second was Eyerok (from Mario 64 - the two giant rock hands with eyes on the palms that you face in the pyramid). I'm on the 3'rd "World" I suppose you'd call it in Mario lingo. Getting a lot harder because of the placements of items make it much more difficult to achieve the same goal.
The boosting system isn't the same as either of them but handling feels similar to Double Dash simply because you've got a polygonal kart unlike the N64, SNES, and GBA versions which all used a set of sprites - the N64 looked kind of 3D because it was prerendered before being put into sprite form but it still handled like a sprite.