Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

Re: Revolution Interface
Old 01-24-2006, 03:27 PM   #1
Dyne
Or should I say.. smanger
 
Dyne's Avatar
 
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
Default Re: Revolution Interface

Fake. Nintendo wouldn't use the Nintendo font.

I guarantee the Revolution interface will NOT be bland like all of these fakes so far. With the controller I expect at least a level of 3D interactivity.
  Reply With Quote

Re: Revolution Interface
Old 01-24-2006, 09:37 PM   #2
Teuthida
A. Naef, 1916b
 
Teuthida's Avatar
 
Teuthida is offline
Location: Sol 3
Now Playing: with power
Posts: 6,460
Default Re: Revolution Interface




I dunno why using the fact that it's bland for a reason for why its fake. Exactly like DS's. Though if it is real wouldn't "Joe" get in trouble now that he's posing with the screencap?
__________________
Doodles

Last edited by Teuthida : 01-24-2006 at 09:43 PM.
  Reply With Quote

Re: Revolution Interface
Old 01-24-2006, 10:51 PM   #3
Dyne
Or should I say.. smanger
 
Dyne's Avatar
 
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
Default Re: Revolution Interface

Gamecube's interface was very dynamic; a spinning cube using the actual resources of the hardware. So why should the revolution's be dumbed down? Why WOULDN'T they play on some neat gyro controller tricks?

The only argument FOR this is that the DS uses it. So what? That makes it even less creative.

I just don't buy it. Even if it is a "developer's kit." I can't see them using the Nintendo font like that and any schmo with some damn Laptop-to-AV cables can recreate that on any screen.
  Reply With Quote

Re: Revolution Interface
Old 01-24-2006, 11:18 PM   #4
Jonbo298
Freaky me Freaky you
 
Jonbo298's Avatar
 
Jonbo298 is offline
Location: In the Cornfields of Iowa
Now Playing:
Posts: 8,082
Default Re: Revolution Interface

I still call bogus. I want to see him powering up the Rev and going to it before even remotely believing it.
__________________

Credit to Null for sig

  Reply With Quote

Re: Revolution Interface
Old 01-25-2006, 03:38 AM   #5
Canyarion
Nerd of the Rings
 
Canyarion's Avatar
 
Canyarion is offline
Location: insert funny location here
Now Playing: Lotsa games that I need to beat! | WarCraft III + TFT
Posts: 4,638
Default Re: Revolution Interface

Dyne, once again: REVOLUTION DOESN'T USE GYRO TECHNOLOGY!

Ah I feel a lot better now.

And first saying that he'll get in trouble, now posting his face?
__________________
It may have other powers than just making you vanish when you wish to... The One Ring

"Quotation is a serviceable substitute for wit" - Oscar Wilde
  Reply With Quote

Re: Revolution Interface
Old 01-25-2006, 03:44 AM   #6
Dyne
Or should I say.. smanger
 
Dyne's Avatar
 
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
Default Re: Revolution Interface

Wait, what?
  Reply With Quote

Re: Revolution Interface
Old 01-25-2006, 06:18 AM   #7
Canyarion
Nerd of the Rings
 
Canyarion's Avatar
 
Canyarion is offline
Location: insert funny location here
Now Playing: Lotsa games that I need to beat! | WarCraft III + TFT
Posts: 4,638
Default Re: Revolution Interface

The rev controllers does NOT use gyro technology. That's what a lot of people thought when Nintendo invested in that company.
Nintendo themselves have never used the therm.
Quote:
Originally Posted by IGN
interacts with a sensor bar placed above, below, or near televisions. The bar contains two sensors that communicate with the controller using Bluetooth technology. The marriage transforms the pointer into a virtual wand of sorts, enabling users to move objects and characters in games simply by moving the peripheral. The sensors read the pointer's every move in real-time space. They can detect up, down, left and right motion, and also translate forward and backward depth. The controller's sensors also recognize twisting, rotating and tilting movements. In short, any motion made by arms and wrists can be translated to Revolution games.
http://revolution.ign.com/articles/670/670513p1.html

There you have it. It's the sensor bar that does the complicated work. The controller only contains a few transmitters. At least that's how I understand it.

__________________
It may have other powers than just making you vanish when you wish to... The One Ring

"Quotation is a serviceable substitute for wit" - Oscar Wilde
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 06:32 AM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern