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Re: When Great games are No Fun
Old 01-27-2006, 03:05 AM   #5
Professor S
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Default Re: When Great games are No Fun

Quote:
Originally Posted by Typhoid
You would think the "no fun" factor would take away from the "great game" factor. Because sure, a game can be full of micromanagement, good graphics/sounds etc. But if the funability of the game isn't all too, well, fun, it's not that great of a game, is it?
If I was giving the game a rating, I would definitely rate the fun factor into it. I was more looking at the game from a design and aesthetic point. The game is meticulous and well made in every aspect. If I wanted to devote a significant portion of my life to the game, I sure I could master it and have some fun, but the micromanaging pushes you away. Its for the "Flight Sim Crowd".

Thats why I said it was a great game but no fun. Well made but far too complex... to the point of even being unrealistic as many of the jobs you do would be in the charge of your crew.

I think if they had simply made options for you to assign jobs to your crew, like in a real submarine, it could have been a great game that was a ton of fun.
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