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Re: Zelda Mirrored |
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09-21-2006, 12:46 AM
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#1
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aka George Washington
manasecret is offline
Location: New Orleans, LA/Houston, TX
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Re: Zelda Mirrored
The Wii version is now ruined for me. I can imagine it now. I'll be entering a new sweeping landscape for the first time, and the whole time instead of being awestruck by the beauty, I'll be trying to imagine it all backwards. And then I'll go crosseyed.
And no one likes to be crosseyed.
Mmm hmm... sarcasm.
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Re: Zelda Mirrored |
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09-22-2006, 08:27 PM
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#2
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J-Dub
Jason1 is offline
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Re: Zelda Mirrored
Hm, well...I mean I guess its possible that the Wii version might not be quite right because of this. I mean, imagine going through and playing OOT mirrored. Im betting it would be confusing as hell.
Then again, if that version was the only version we knew, and the version that we had been playing since 1998, wouldnt it have worked out just the same?
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Re: Zelda Mirrored |
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09-22-2006, 08:49 PM
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#3
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Living Legend
BreakABone is offline
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Re: Zelda Mirrored
Quote:
Originally Posted by Jason1
Hm, well...I mean I guess its possible that the Wii version might not be quite right because of this. I mean, imagine going through and playing OOT mirrored. Im betting it would be confusing as hell.
Then again, if that version was the only version we knew, and the version that we had been playing since 1998, wouldnt it have worked out just the same?
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Well the problem with this arguement is no one will have played the entire Cube version.
So it won't be alien because you've never been through it "normal"
I mean you can stress yourself imaging how the game may be if it wasn't mirrored but why?
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Dyne on Canada's favorite pasttime,
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Re: Zelda Mirrored |
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09-22-2006, 09:50 PM
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#4
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Registered User
Spasmolytic is offline
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Re: Zelda Mirrored
I still don't understand why the game was mirrored... or why they even felt Link had to suddenly change an aspect of his character.
Is this some sort of stupid politically-correct move? That is, against any argument that Link's problem solving and combat skills correlate to his left-handedness.
"I don't play games with Lefties because I'm right-handed. I want something I can relate to."
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Re: Zelda Mirrored |
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09-22-2006, 10:29 PM
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#5
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I am not a smart person
DarkMaster is offline
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Re: Zelda Mirrored
The reason they changed Link's sword hand for the Wii version is because they added sword swinging with the Wiimote, and since you hold the remote with your right hand and use the nunchuku as your shield, it would be very weird if Link was holding his weapons the opposite way in-game. And the reason they just went ahead and mirrored the entire game was because of a lot of inconsistencies with cutscenes and various puzzles.
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Re: Zelda Mirrored |
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09-23-2006, 12:20 AM
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#6
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Link1130
Ginkasa is offline
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Re: Zelda Mirrored
I think that would make more sense if Link's moements directly correlated with the player's movements, but they don't. Swinging the Wiimote is the exact same as pressing a button. I wouldn't think it'd be that important.
And the problem I have with the mirrored version is that's just not how it was originally designed. The different perspective could throw off something, or create a different interpretation from the player.
I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.
It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.
/me shrugs and walks away
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Re: Zelda Mirrored |
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09-23-2006, 02:55 AM
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#7
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aka George Washington
manasecret is offline
Location: New Orleans, LA/Houston, TX
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Re: Zelda Mirrored
Quote:
Originally Posted by Link1130
I think that would make more sense if Link's moements directly correlated with the player's movements, but they don't. Swinging the Wiimote is the exact same as pressing a button. I wouldn't think it'd be that important.
And the problem I have with the mirrored version is that's just not how it was originally designed. The different perspective could throw off something, or create a different interpretation from the player.
I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.
It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.
* Link1130 shrugs and walks away
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Sounds very reasonable. I think I posted more in response to the people that aren't reasonable about it, the ones who act like it's the end of the world now that Link is right-handed -- i.e. the IGN forum-goers (I don't know why I still look at that message board anyway) and their ilk.
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Re: Zelda Mirrored |
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09-23-2006, 03:42 AM
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#8
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
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Re: Zelda Mirrored
Quote:
Originally Posted by Link1130
I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.
It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.
* Link1130 shrugs and walks away
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That's funny, I..
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Originally Posted by Dyne
I just can't make any sense out of this. You know japanophiles complained for years about manga because mirroring it in the process of translation lost the artist's intent? This is the same ****ing thing.
It just pisses me off.
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Ah, the power of suggestion.
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