Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

Re: Zelda Mirrored
Old 09-21-2006, 12:46 AM   #1
manasecret
aka George Washington
 
manasecret's Avatar
 
manasecret is offline
Location: New Orleans, LA/Houston, TX
Now Playing: CSS
Posts: 2,670
Default Re: Zelda Mirrored

The Wii version is now ruined for me. I can imagine it now. I'll be entering a new sweeping landscape for the first time, and the whole time instead of being awestruck by the beauty, I'll be trying to imagine it all backwards. And then I'll go crosseyed.

And no one likes to be crosseyed.










Mmm hmm... sarcasm.
__________________
d^_^b
  Reply With Quote

Re: Zelda Mirrored
Old 09-22-2006, 08:27 PM   #2
Jason1
J-Dub
 
Jason1's Avatar
 
Jason1 is offline
Location: Illinois
Now Playing: Metal Gear Solid V: The Phantom Pain
Posts: 7,404
Default Re: Zelda Mirrored

Hm, well...I mean I guess its possible that the Wii version might not be quite right because of this. I mean, imagine going through and playing OOT mirrored. Im betting it would be confusing as hell.

Then again, if that version was the only version we knew, and the version that we had been playing since 1998, wouldnt it have worked out just the same?
__________________
Nintendo Network ID: stljason1
  Reply With Quote

Re: Zelda Mirrored
Old 09-22-2006, 08:49 PM   #3
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default Re: Zelda Mirrored

Quote:
Originally Posted by Jason1
Hm, well...I mean I guess its possible that the Wii version might not be quite right because of this. I mean, imagine going through and playing OOT mirrored. Im betting it would be confusing as hell.

Then again, if that version was the only version we knew, and the version that we had been playing since 1998, wouldnt it have worked out just the same?
Well the problem with this arguement is no one will have played the entire Cube version.

So it won't be alien because you've never been through it "normal"

I mean you can stress yourself imaging how the game may be if it wasn't mirrored but why?
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote

Re: Zelda Mirrored
Old 09-22-2006, 09:50 PM   #4
Spasmolytic
Registered User
 
Spasmolytic's Avatar
 
Spasmolytic is offline
Now Playing: Valkyrie Profile: Lenneth, Diablo 2, Suikoden V
Posts: 82
Default Re: Zelda Mirrored

I still don't understand why the game was mirrored... or why they even felt Link had to suddenly change an aspect of his character.

Is this some sort of stupid politically-correct move? That is, against any argument that Link's problem solving and combat skills correlate to his left-handedness.

"I don't play games with Lefties because I'm right-handed. I want something I can relate to."
  Reply With Quote

Re: Zelda Mirrored
Old 09-22-2006, 10:29 PM   #5
DarkMaster
I am not a smart person
 
DarkMaster's Avatar
 
DarkMaster is offline
Now Playing: Life
Posts: 3,363
Default Re: Zelda Mirrored

The reason they changed Link's sword hand for the Wii version is because they added sword swinging with the Wiimote, and since you hold the remote with your right hand and use the nunchuku as your shield, it would be very weird if Link was holding his weapons the opposite way in-game. And the reason they just went ahead and mirrored the entire game was because of a lot of inconsistencies with cutscenes and various puzzles.
  Reply With Quote

Re: Zelda Mirrored
Old 09-23-2006, 12:20 AM   #6
Ginkasa
Link1130
 
Ginkasa's Avatar
 
Ginkasa is offline
Location: Location
Now Playing:
Posts: 3,943
Default Re: Zelda Mirrored

I think that would make more sense if Link's moements directly correlated with the player's movements, but they don't. Swinging the Wiimote is the exact same as pressing a button. I wouldn't think it'd be that important.

And the problem I have with the mirrored version is that's just not how it was originally designed. The different perspective could throw off something, or create a different interpretation from the player.

I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.

It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.


/me shrugs and walks away
__________________
Ginkasa Reviews Everything*

Current Review: Xenogears
  Reply With Quote

Re: Zelda Mirrored
Old 09-23-2006, 02:55 AM   #7
manasecret
aka George Washington
 
manasecret's Avatar
 
manasecret is offline
Location: New Orleans, LA/Houston, TX
Now Playing: CSS
Posts: 2,670
Default Re: Zelda Mirrored

Quote:
Originally Posted by Link1130
I think that would make more sense if Link's moements directly correlated with the player's movements, but they don't. Swinging the Wiimote is the exact same as pressing a button. I wouldn't think it'd be that important.

And the problem I have with the mirrored version is that's just not how it was originally designed. The different perspective could throw off something, or create a different interpretation from the player.

I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.

It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.


* Link1130 shrugs and walks away

Sounds very reasonable. I think I posted more in response to the people that aren't reasonable about it, the ones who act like it's the end of the world now that Link is right-handed -- i.e. the IGN forum-goers (I don't know why I still look at that message board anyway) and their ilk.
__________________
d^_^b
  Reply With Quote

Re: Zelda Mirrored
Old 09-23-2006, 03:42 AM   #8
Dyne
Or should I say.. smanger
 
Dyne's Avatar
 
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
Default Re: Zelda Mirrored

Quote:
Originally Posted by Link1130
I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.

It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.


* Link1130 shrugs and walks away
That's funny, I..

Quote:
Originally Posted by Dyne
I just can't make any sense out of this. You know japanophiles complained for years about manga because mirroring it in the process of translation lost the artist's intent? This is the same ****ing thing.

It just pisses me off.
Ah, the power of suggestion.
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 01:42 PM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern