This is a fun thread, and I will leave it alone to see where it goes, but since this was specifically titled for me.
Quote:
Originally Posted by Perfect Stu
BABsy, the way Nintendo has turned their backs on the hardcore gamer to ME is by marketing their systems to the new, casual gamer. 3rd parties will then release stuff like carnival games on the system, but not their flagship shooter. And who can blame them? That's the target audience.
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I am going to agree and disagree with you.
Nintendo has hardly got any flagship titles or atleast exclusively. I mean a port of RE 4, Manhunt 2 (it was higher profile before), Monster Hunter 3, and stuff like that.
But I don't believe that is Nintendo's fault per say. I know developers are gonna try and cater to an audience that buys the console, but they should also look to fill the HUGE void left by Nintendo games.
Graphically, the Wii can not compete but you mention shooters.
Red Steel was an exclusive shooter for the Wii that sold really well, but it really did nothing else.
Medal of Honor Heroes 2 was a PSP port, and frankly, it is one of those games that challenges the way FPSes are played in my opinion. I will get this out of the way. The game is not great. As a package, it can hardly compete with the second tier FPSes.
But the ideas behind the controls are rock solid, and if they took the mechanics and applied it to a ground up Wii FPS. I think you would be looking at a game that changes the very dynamic of the genre.
I realize it is a hyperbole and what have you. But MoH H 2 does stuff so well with the controller that it immerses you in new and interesting ways. Take these 3 weapons for example, the sniper rifle, the bazooka and the shotgun.
In some FPses, they are differientated by the way you hold them or how much room they take up on the screen, but in Medal of Honor they are given I guess different weights.
The sniper rifle is controlled by twisting the Wii-mote clockwise or counterclockwise like spinning a dial to zoom in/zoom out. It's a small touch but makes you feel like you are in a bit more control.
The bazooka has you lifting the controller over your shoulder (you can get away with just pointing the wii mote away from the screen but eh) and then using the analog stick to aim. When you fire, you can hear the bazooka travel from your hand (wii mote speakers) to the TV screen. Again an element that no other FPS can really offer.
And then the shotgun or a specific shotgun anyhow. This is like one of those movie shotguns you always see people with that they pump after every shot. It is the same deal here. You fire with the B trigger and aiming with wii-mote and you reload after every shot with the nunchuk by doing a pumping action.
These are standard weapons in most FPSes and they are made to feel unique by the way you are able to control them. This is the type of change the Wii offers IMO. And it can be a blessing for the hardcore if developers tried.