The hardcore online gamer will not accept anything else. Anyone who has ever played online over a console and a PC will be able to tell you EXACTLY why they prefer the PC experience:
Online Console Gamers = slack jawed, extra chromosome having fuck-tards
Online PC Gamers = reasonable human beings
Its gotten to the point that when I play Battlefield 2 on my 360 I just go off on my own the enitre game while both sides spend every moment trying to TK each other at their main bases because someone dared to fly the fucking chopper. Its pathetic.
If you say this then you've never heard of or seen Shawn Elliott's shenanigans on TF2. Here's a hilarious clip of him messing around with people (he's the one who's doing the really nasally voice that everyones "picking on").
But really, I do get your point though. I have heard that compared to PC online gaming, console online gaming is a joke.
There are tons of turds on PC as well, but they're generally the opposite. They're the kind that take winning way too seriously and will scold you for sucking at all. Which I guess is better than a bunch of idiots who won't play the game right.
Btw, I've got to ask -- who is that guy you've become infatuated enough with to put in your sig and avatar?
There are tons of turds on PC as well, but they're generally the opposite. They're the kind that take winning way too seriously and will scold you for sucking at all. Which I guess is better than a bunch of idiots who won't play the game right.
Btw, I've got to ask -- who is that guy you've become infatuated enough with to put in your sig and avatar?
Its a tribute to William F. Buckley, who died recently.
And I agree with you about some PC gamers being too nit-picky and prerfection driven.
I respect the whole idea that if you suck at flying, you need to stay out of the chopper and stick to your sniper rifle and claymore mines... but then again... sometimes I just want to fly the fucking chopper...
PC gaming has a better online community, there's simply no argument. Over the many years of playing Counter-Strike and Team Fortress online I have found a couple of awesome servers. I guess that's the big difference between consoles and the PC. If you find a great server that someone is running then you can continue to play there. And, most of the good servers have moderators that will kick out the annoying retards that spam the microphone or don't play the game the right way. Also, if the server really does have a community then you get to know the other players and the server moderators will mix it up. I've played my fair share of Counter-Strike mods and goof-off maps, it's a lot of fun when it's organized and run by the server administrator. I guess the other advantage is in PC gaming, if the game is popular, there are hundreds of servers to chose from, so if one server is pissing you off it's not hard to leave. Unless consoles become open source enough to allow people to host their own servers and run their own mods PC gaming will always have the upper hand for online gaming.
Take, for example, Team Fortress 2. As of now there are hundreds of modded maps in the PC community, thousands of people hosting servers, and Valve is currently in the process of implementing a massive patch that is going to give new weapons and achievements for all the classes. None of this is available for the 360 community yet, and as far as I know Valve isn't rushing to patch up the 360 version.
Even Halo, the height of online console gaming pales in comparison to What Tribes had to offer (and I really do hate to bring up Halo...for some reason people like to defend it). I mean, sure, Halo maybe improved some of the elements and made them more polished and mainstream, but Tribes had large scale combat and Tribes 2 had vehicles, grenades, giant maps, and pretty much a lot of the stuff that console-tards insist Halo invented. Yes, Halo is incredibly fun to play online. But, I would trade Halo for some Tribes 2 any day of the week. And that's just one underrated, under supported PC shooter. We could reflect on the DOOM days, or Quake which single-handedly redefined online gaming (and they REDEFINED online gaming wayyyyyyyy before Xbox Live existed).
Basically, with all the freedom that PC gaming has to offer, console gaming simply cannot compete. Maybe in some future world people will be able to run their own dedicated servers from their consoles, but somehow I doubt it. Because, consoles exist to appeal to a wide market and they are supposed to be easy. With freedom comes challenges, like dealing with hackers and script kiddies, having to learn how to run a dedicated server, and stuff like that.
Online console gaming appeals to frat-guys and kids between the age of 7-11 who think they are cool because they have a microphone.
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Re: Why PC Gaming Won't Die
Well, there is a difference between those of us who prefer analog sticks in the FPS genre (albeit a few) and those of us who play all genres of console games online. I personally don't play games online on console that much, but I do vastly prefer analog sticks to the keyboard-n-mouse kind of setup. The 360 controller is leagues ahead of the PS3 controller for FPS, though.
Well, there is a difference between those of us who prefer analog sticks in the FPS genre (albeit a few) and those of us who play all genres of console games online. I personally don't play games online on console that much, but I do vastly prefer analog sticks to the keyboard-n-mouse kind of setup. The 360 controller is leagues ahead of the PS3 controller for FPS, though.
See, thats just wrong and backwards. The percision gained with a keyboard and mouse is so great.
Are you implying that was too harsh? ProfessorS called them slack jawed, extra chromosome having fuck-tards......
No, I referred to those that play online on consoles as such, not those that prefer FPS's on the console vs PC. I doubt very much that many of the 5 year olds on Xbox Live have even played an FPS on a PC to compare. FPS on PC and console are two different animals with different gaming experiences to offer, IMO.
My comments were aimed at social maturity level, not gaming preference. And quite honestly, I think its the convenience factor of online console play that both helps and hurts it. While convenience means a bustling community, it also means a community that has no investment in playing games like Battlefield correctly, and YES there is a correct way to play Battlefield... exactly the way it was INTENDED. Hell, no one would argue this point if we were talking about a Pyro trying to snipe people in TF2.
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Last edited by Professor S : 05-06-2008 at 09:02 AM.
I think PC gaming will not die because of certain genres. It will take a while before we play RTS on consoles. Even with a pointer device such as the Wiimote, people will want keyboard shortcuts.
And PC games are quick and easy. I have my PC turned on anyway, games are just 2 clicks away from me.
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I think PC gaming will not die because of certain genres. It will take a while before we play RTS on consoles. Even with a pointer device such as the Wiimote, people will want keyboard shortcuts.
I 100% agree with this. I HATE HATE HATE RTS on a console. It just doesn't work. Regardless of how brilliant the interface (Universe at War has a nice one), you can't avoid bumbling and wasting time and getting slaughtered because of it.
Just make a keyboard and mouse combo for these glorified gaming PC's and get to what you really want to do if your bringing a RTS to a console.
I guess the next question is at what point does your console become a computer. You can't really sit on your couch, casually, with a mouse/keyboard setup, and you can't comfortably put your 44" HD-TV on your desk either. Personally, I feel that both the PS3 and the Xbox360 are more like stripped down computers than pure consoles like the Wii is. I'm curious as to what direction everyone goes next generation (aka, will Sony and Microsoft try to copy what the Wii has done for this generation).
My point mainly is that RTS games are made for a target audience, and I think that audience appreciates the nuances of being able to play the game on a computer.
I have a thought for our future game designer/developer, gekko. One of my absolute favorite console games, The Legend of Zelda: Ocarina of Time, has one tiny little segment of annoyance. Now, I already said that I would never trade the console-Zelda experience for the PC-Zelda experience. However, when using the bow-and-arrow or the hookshot in the first person mode, it is often difficult to hit your target without the Z-targeting feature. Obviously, Z-targeting was implemented specifically to avoid such situations, however every now and then you would have to do some long range sniping with your bow-and-arrow or slingshot or hookshot, and it was a pain in the ass. This problem was magnified when OoT was emulated to the Gamecube and you had to use the Gamecube's analog stick to aim. The Gamecube has a smoother and more responsive analog stick, so doing things like playing the bow-and-arrow upgrade game where you had to shoot the rupees was somewhat difficult. That is the exact type of thing that would be made breezy with a mouse, wii-mote, or auto aim feature. Regardless, for a lot of games it just comes down to the tiniest details.
Last edited by KillerGremlin : 05-06-2008 at 11:53 AM.
Well the one good thing that came out of the Phantom debacle was the lap sitting keyboard and mouse set-up.
I'm not saying that the keyboard and mouse should rule the console gaming world, not in the least. But if we can specialty controllers for shooters and driving games, why not RTS's? God knows keyboards and mice are cheap enought to produce.
The console controller should rule the console, but if the industryreally wants the console to become the universal entertainment marketplace, they need to tet past this aversion to the keyboard and mouse.