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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 12:45 AM   #1
Null
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Default Re: Team Fortress 2: A Heavy Update

its a gaming forum man, who cares about 90% of the stuff talked about? that's all it is, just discussions about gaming, none of it goes anywhere.

if you try to take out all the pointless chatter, its going to get even more quiet around here than it already is.
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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 12:57 AM   #2
BreakABone
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Default Re: Team Fortress 2: A Heavy Update

If we are going down this route, I've always been partial to analog control over WASD for a character.

And its one of the reasons, I stick with consoles. That and most of the genres I play are better suited for the consoles IMO.
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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 05:22 AM   #3
flunkie44
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Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by BreakABone View Post
If we are going down this route, I've always been partial to analog control over WASD for a character.

And its one of the reasons, I stick with consoles. That and most of the genres I play are better suited for the consoles IMO.
FPSes on PC > FPSes on consoles
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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 03:04 PM   #4
Vampyr
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Default Re: Team Fortress 2: A Heavy Update

New information just posted on the Heavy's new primary weapon:

Natascha
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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 04:24 PM   #5
KillerGremlin
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Default Re: Team Fortress 2: A Heavy Update

Quote:
As a result, Natascha's great against fleeing cowards, such as Scouts & Medics
haha...so the Heavy is still going to be vulnerable to Sniper fire...sucks for them still. However, I can see having 2 or 3 Heavy's on defense in Goldmine being tactically useful now. Especially with a dispenser nearby...you can slow down the enemy and leave them open for Snipers and Soldiers to pick off. Nice.
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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 04:26 PM   #6
Vampyr
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Default Re: Team Fortress 2: A Heavy Update

Yeah, I think making Heavy's better against Sniper's, or making them faster, would be undermining the idea of the class. These updates and new weapons are all supposed to be alternatives to the original, not better. So far I like the Heavy's updates.
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