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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 05:46 PM   #1
Vampyr
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Default Re: Team Fortress 2: A Heavy Update

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Originally Posted by Bond View Post
The Heavy should have a special ability (bulimia) to make him faster for a short period of time.
A friend of mine at worked joked that his secondary weapon should be a sandwich, which had 3 bites, and would give him a speed boost or recover health.

But then we realized griefers would just stand next to dispensers eating sandwiches.

Would be funny, though.
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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 06:15 PM   #2
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Default Re: Team Fortress 2: A Heavy Update

I can't stand playing as a heavy because he is too freakin' slow. There are days when I can't stand playing as a soldier either...sometimes it is nice to have the mobility of a Scout or a Pyro.

Heavys are good for rushing capture points, and they make a decent mobile defense when defending capture points. Of course, a Heavy without a Medic is mostly useless.

of course...i never play as a Heavy so maybe I underestimate the value of the class...I just know that I've beat down my fair share of fatties with the baseball bat.
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Re: Team Fortress 2: A Heavy Update
Old 08-19-2008, 05:54 PM   #3
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Default Re: Team Fortress 2: A Heavy Update

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Originally Posted by Vampyr View Post
A friend of mine at worked joked that his secondary weapon should be a sandwich, which had 3 bites, and would give him a speed boost or recover health.

But then we realized griefers would just stand next to dispensers eating sandwiches.

Would be funny, though.
Okay. I called it. I am awesome.
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Re: Team Fortress 2: A Heavy Update
Old 08-19-2008, 11:00 PM   #4
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Default Re: Team Fortress 2: A Heavy Update

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Originally Posted by Vampyr View Post
Okay. I called it. I am awesome.

they kinda let it slip almost 2 weeks ago in some interview, that that's what it was, it was pretty much widely accepted by everyone who plays that it was going to be a sandwich. hehe
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Re: Team Fortress 2: A Heavy Update
Old 08-20-2008, 10:54 AM   #5
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Default Re: Team Fortress 2: A Heavy Update

The nom noise that the Heavy makes while eating it is hilarious.

I was playing pyro earlier today, and I walked around a corner right when an enemy heavy started eating. There weren't many people on the map yet, so I stared at him for a second, then torched him.
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Re: Team Fortress 2: A Heavy Update
Old 08-21-2008, 01:22 PM   #6
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Default Re: Team Fortress 2: A Heavy Update

I'm not sure if I'm a fan of the arena gameplay....it's like Counter-Strike only with slightly weaker design elements. And, nothing is more boring than watching a fight between Heavy/Medic-Red vs. Heavy/Medic-Blue. No one dies...everyone sits around shooting at each other for 7 minutes...

Pyro and Solider are my two favorite arena classes. Pyro has speed and mobility, plus fire in close quarters is a real killer. The Solider is good because he can rocket jump, has range, and can kill pyros.
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