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Re: Final Fantasy 13 Dated
You know, maybe I'm seeing it differently.
Its not that one necessarily enjoys carrying around potions or reaching a Inn before dying of poison, its that it removes one of the few balancing aspects of the genre.
I mean what's to stop you from going balls to the walls in a battle because you know your health will regen as soon as you're done.
What you folks see as tedious and mundane... really is kind of the heart of RPGs... don't take that the wrong way, but as I stated before, where as most games challenge your reflex and timing, RPGs were usually more about careful management and long term thinking. You kind of lose both of that when the threat of death is so severely hampered by always getting full health.
I mean what's to stop you from going balls to the walls in a battle because you know your health will regen as soon as you're done.
Nothing. Infact, I'm hoping that most encounters will encourage you to go balls to the walls.
My favourite final fantasy game was FF8, a game that required you to DRAW your magic from the enemy before you could use it. In early game, this means using the draw ability 100s of times in order to equip 3 characters with all the necessary magic. I found this system really fun, despite the extreme boredom that seems to sweep most other people I try to introduce this game to. I am familiar with tedium.
That being said, I too enjoy the planning and management involved in these games.
View it like playing a sports game - let's just say NHL 10.
Now, in previous years, players get injured, and are out for a few days/weels based on how they preformed in fights/hits etc.
Now, if you completely remove the fact that if a player gets injured he will be out in future games, that changes the dynamic of the "well-being" factor of your players/characters.
__________________ Fingerbang:
1.) The sexual act where a finger is inserted into the vagina or anus. Headbang:
1.) To vigorously nod your head up and down.
View it like playing a sports game - let's just say NHL 10.
Now, in previous years, players get injured, and are out for a few days/weels based on how they preformed in fights/hits etc.
Now, if you completely remove the fact that if a player gets injured he will be out in future games, that changes the dynamic of the "well-being" factor of your players/characters.
Well, no, because the coach would just use a potion on the player if they were ever injured or some Phoenix down on the player if they were killed. The coach is always prepared for that kind of stuff.
Well, no, because the coach would just use a potion on the player if they were ever injured or some Phoenix down on the player if they were killed. The coach is always prepared for that kind of stuff.
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It's like talking to a wall with another wall for a brain.
__________________ Fingerbang:
1.) The sexual act where a finger is inserted into the vagina or anus. Headbang:
1.) To vigorously nod your head up and down.
Here's a look at the battle system, and it just doesn't seem that compelling all on its own, but could just be me.
That demo is of a much earlier version of the battle system which the developers have said numerous times is not fully reflective of the actual game, so much so that if there were to be a demo for North America they wouldn't be able to release that same demo. Plus the entire purpose of releasing that demo a year before the game's release was to asses fan feedback.