Quote:
Originally Posted by Bond
Wow, talk about an absurd glitch. How the hell was that programmed into the game?
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My best guess, not knowing anything about their code base, is that it really wasn't. Modern game engines are "data-driven", which grossly oversimplified means instead of storing all these values directly in the code, they are stored in a file somewhere. This allows designers, who generally can't code, to change them all day long without bothering the programmers, and doesn't force the game to recompile.
Recently (around the time of the first patch), new Xbox 360 mod stuff has come out which broke the encryption on the disc and allowed access to the files. So some problems are glitches, some are modders with new tools. So they could simply modify the value stored in the file, and if they're the host and the game runs a client-server architecture, the hacked server could easily send the message to the client 360.
So it's really not far-fetched. Figure out what to modify in what file, and call it a day. They're also +XP modding too, where you jump straight to 10th prestige 70.
The bigger issue is what is Microsoft doing to detect and ban these people who are obviously playing with modded Xbox 360s on Live, and can it be fixed before the next big game comes out and it ruins that one too (ie. Halo: Reach)? There are entire sites dedicated to mods and glitches for COD4-2. I'm not going to give them any publicity, but you would cry if you saw the huge list of glitches for each level.