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Re: Final Fantasy 13 Dated |
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03-06-2010, 03:09 PM
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#1
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Anthropomorphic
Typhoid is offline
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Re: Final Fantasy 13 Dated
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I know my opinion isn't valid to most on RPGs, I just don't play them that much, but even I know this isn't true.
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Babsy, most FF games are linear up to a certain point. The only ones that haven't been are the online ones, and 12 - and even 12 was really restricted up until a specific point when you can explore the entire world and do all of the side quests.
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Re: Final Fantasy 13 Dated |
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03-06-2010, 03:42 PM
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#2
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The Greatest One
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Re: Final Fantasy 13 Dated
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Originally Posted by Typhoid
Babsy, most FF games are linear up to a certain point. The only ones that haven't been are the online ones, and 12 - and even 12 was really restricted up until a specific point when you can explore the entire world and do all of the side quests.
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This is true.
The big difference between the older ones and the new ones is that you got the "free roaming" world map in the older ones. But that world map does not open up until you've gotten through a liner part of the game that in most cases takes hours to complete.
And, I think the zoomed out, free-roaming world map.. while fun.. is kinda out dated. I doubt any new FF games would implement it.
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Re: Final Fantasy 13 Dated |
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03-06-2010, 04:12 PM
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#3
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Living Legend
BreakABone is offline
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Re: Final Fantasy 13 Dated
Quote:
Originally Posted by Typhoid
Babsy, most FF games are linear up to a certain point. The only ones that haven't been are the online ones, and 12 - and even 12 was really restricted up until a specific point when you can explore the entire world and do all of the side quests.
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Okay, I think need to clarify my point, I know that older FFs are linear in structure to get the plot rolling, most RPGs are, but you folks don't understand just HOW linear FF 13 is, the game progress quite literally down a straight,singular path.
There are VERY minor turn offs where you might find an item, but for the most part, its a straight line.
Where in other games, you have a clear path, but you aren't really forced straight down it.
And even when this "opens" up, its only one area from what I know.
Quote:
Originally Posted by TheGame
This is true.
The big difference between the older ones and the new ones is that you got the "free roaming" world map in the older ones. But that world map does not open up until you've gotten through a liner part of the game that in most cases takes hours to complete.
And, I think the zoomed out, free-roaming world map.. while fun.. is kinda out dated. I doubt any new FF games would implement it.
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I don't think the free-roaming world map is out of date, Mass Effect still uses something like it.
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Re: Final Fantasy 13 Dated |
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03-06-2010, 05:19 PM
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#4
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The Greatest One
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Re: Final Fantasy 13 Dated
Quote:
Originally Posted by BreakABone
Okay, I think need to clarify my point, I know that older FFs are linear in structure to get the plot rolling, most RPGs are, but you folks don't understand just HOW linear FF 13 is, the game progress quite literally down a straight,singular path.
There are VERY minor turn offs where you might find an item, but for the most part, its a straight line.
Where in other games, you have a clear path, but you aren't really forced straight down it.
And even when this "opens" up, its only one area from what I know.
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Mmm, from the reviews I've seen, it's linear longer then most FF games, but it does eventually open up. IGN claims that 3/4 of the first 25 to 30 hours of the game is linear.. so that's 20ish hours of being linear before it gets to the point where the game opens up.
"Of course, players that aren't aware of Final Fantasy XIII's open-world conclusion might be much less enthusiastic, especially if they believe that the entire game is completely linear. "- IGN
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I don't think the free-roaming world map is out of date, Mass Effect still uses something like it.
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I think it is out-dated, how it was pulled off before anyway. I could see a spaceship or sometype of flying vehicle going across a world map.. but the overhead map with a big headed version pf your character walking cross a landscape town to town just won't have the same effect that it used to.
I'm sure a Final Fantasy 7 remake that attempted to be on the same visual level as even FFX (yes, a last gen game) would probably end up scrapping the world map, or they'd create a new system that wouldn't resemble the old game at all... Or it'd just have a unrealistic vibe to it, which isn't bad sometimes.
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Last edited by TheGame : 03-06-2010 at 05:24 PM.
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Re: Final Fantasy 13 Dated |
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03-06-2010, 06:21 PM
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#5
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Anthropomorphic
Typhoid is offline
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Re: Final Fantasy 13 Dated
Even if it is super linear, so what?
That doesn't mean it will be a bad game or a terrible experience.
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Re: Final Fantasy 13 Dated |
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03-06-2010, 08:24 PM
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#6
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Living Legend
BreakABone is offline
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Re: Final Fantasy 13 Dated
Quote:
Originally Posted by Typhoid
Even if it is super linear, so what?
That doesn't mean it will be a bad game or a terrible experience.
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Don't get me wrong, I do not equate linearity with quality.
As a matter of fact, I prefer linear experiences like Uncharted or new Super Mario Bros.
I'm just pointing out what this game is in comparison to others, unless not talking to me.
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Re: Final Fantasy 13 Dated |
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03-07-2010, 05:06 AM
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#7
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Anthropomorphic
Typhoid is offline
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Re: Final Fantasy 13 Dated
I'm debating whether or not I should get this game when it comes out on Tuesday.
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