As a note, can we calm down on the personal insults. Yes, I'm guilty of it as well, but I guess what happens when people have somewhat of a passion of what talking about.
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Originally Posted by Typhoid
I meant to put 'prefer' in there.
Of the games that use motion control, please post a long list of games that are considered "Awesome games to have for motion control" that aren't the following:
Wii Sports/Resort
Any game with 'Wii' in the name
Mario Kart/Mario
Madworld
And of course there is a very tiny percentage of games that actually offer GC support. There are hundreds of nameless and faceless boxes of crap for the Wii that are made for toddlers. If you flood the market with crap, it will obviously change the ratios.
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Well now you are just limiting things.
But let's see from what I've played
No More Heroes 1/2
Medal of Honor Heroes 2
The Conduit (you said where the controls are better, not necessarily a great game)
World of Goo
Swords and Soldiers
Lost Winds
Metroid Prime Trilogy/Corruption
House of the Dead: Overkill
Tiger Woods
Boom Blox/Boom Blox Party
Rayman Raving Rabbids
EA Sports Active
Quote:
This is what I don't get. This view.
Wii Motion Control = great idea! Brilliant! Plan the parade route!
Sony Motion Control/Natal = Terrible idea. Won't work. Epic failure.
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This is where comprehension comes in.
I have never said that Move/Natal are terrible ideas, I mean not to my knowledge, sure someone can dig up an old quote.
I don't think Move/Natal are terrible ideas
I don't think they won't work
I do think that they have to overcome that hurdle the Wii is built on motion, the controller is given as an option in few games
As you say, everyone you knows prefers the controller, how would it be different w/ the Natal/Move?
In terms of success/failure for Move/Natal, as much as I follow the industry, I'm not really sure which measurement is suitable. I mean the devices will sell, there's no question about that, and there will be games, but it won't topple the world, I guess.
Here are the basic troubles that Natal/Move has to overcome
1) Developer's support, right now the 360 and Ps3 sit at around 39 and 31 million consoles sold apiece, why would you negate that HUGE pool of gamers for a device that currently has 0 users.
2) Gamer's support
As Typhoid pointed out, he prefers his games with a normal controller, I'm sure there are a TON of gamers who follow that, and if not, there's always the "if it isn't broken why fix mentality" I mean I get along perfectly fine with my Sixaxis and Xbox controller. I don't see a need to invest in more hardware when I can play pretty much what I want now.
On the other end of the spectrum, the so-called "casual" gamers have made the Wii their home. As they have shown or at least evidence would point towards, they don't care much for graphics, and decent online implementations is good enough for them, so it really negates any advantages that they other two would have in converting them.
3) Time frame, both of these are coming out late in their respective consoles life-span. Honestly, the story of this generation has been written, and I don't see much changing.
4) Games
At the end of the day, what it comes down to.
And I don't know how to phrase this, but most games have their audiences by now, a new Metal Gear or Final Fantasy or Halo or Resistance or Uncharted or Gears or Fable with motion controls really would help shift focus, as those games have their audiences and you would only be grabbing a small subset of them with it.
Casual game market is pretty much cornered between the Wii and the PC. So you may get some stragglers, but not much else.