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Re: Final Fantasy 13 Fastest Selling in Franchise History
Old 03-20-2010, 07:27 PM   #1
Typhoid
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Default Re: Final Fantasy 13 Fastest Selling in Franchise History

31 hours is considered a long game for most people.
I don't know what games you're comparing it to - but if a game has over 1 full day of gameplay before you can actually complete the game - that's a long goddamn time.

I'm curious, John - what do you consider a good length for a JRPG, for you to finish the storyline, and only the storyline?

Because most people don't have more than a few hours a day to play a game - with work and school. So if you work, and go to school - and only get in, let's say 2 hours a night somehow (and only play this game, and no others), let's say 4 days a week...that works out to the game being complete in roughly a month.
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Last edited by Typhoid : 03-20-2010 at 07:33 PM.
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Re: Final Fantasy 13 Fastest Selling in Franchise History
Old 03-20-2010, 07:47 PM   #2
TheSlyMoogle
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Default Re: Final Fantasy 13 Fastest Selling in Franchise History

Quote:
Originally Posted by Typhoid View Post
31 hours is considered a long game for most people.
I don't know what games you're comparing it to - but if a game has over 1 full day of gameplay before you can actually complete the game - that's a long goddamn time.

I'm curious, John - what do you consider a good length for a JRPG, for you to finish the storyline, and only the storyline?

Because most people don't have more than a few hours a day to play a game - with work and school. So if you work, and go to school - and only get in, let's say 2 hours a night somehow (and only play this game, and no others), let's say 4 days a week...that works out to the game being complete in roughly a month.
For main game at least 45-60 hours. Which is basically what most JRPGs have been. I can't say I've ever heard anyone complaining about a final fantasy game being too long.

Besides pretty sure most people who play RPGs make a lot of time to play them when they know they're coming out especially FF games. I know a lot of people who have taken off work/made an excuse to miss classes for final fantasy games.

It is what it is.
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Re: Final Fantasy 13 Fastest Selling in Franchise History
Old 03-20-2010, 07:59 PM   #3
Typhoid
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Default Re: Final Fantasy 13 Fastest Selling in Franchise History

Final Fantasy 13 is between 50-70 hours for everything.
Final Fantasy 12 is about 50 hours for everything.
Final Fantasy 10 is between 50-70 hours.
Final Fantasy 9 is around 40 hours for everything.
Final Fantasy 8 is a little over 40 hours for everything.
Final Fantasy 7 is about 40 hours for everything.


So I don't know how this game is magically shorter than everything else, nor do I understand your hatred of the linear game play considering every Final Fantasy game is linear until a certain point. What is that breaking point in this game? Pulse. You can choose to keep going, or to roam the lands. If you choose to keep going, then yes - the game seems amazingly linear. Just as if you choose to run straight to each destination in FF7-9 and not explore the world, the game would seem just as small.

Most people I've read posts from said they beat 13 in around 60 hours. So maybe you just played the shit out of this game, and spammed a single party/ upgraded only 3 people's weapons as much as you could the entire time opposed to changing parties and leveling up equally and experimenting. Who knows.

As you said "it is what it is", but by no means is this a 'short' game.
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Re: Final Fantasy 13 Fastest Selling in Franchise History
Old 03-20-2010, 09:46 PM   #4
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Default Re: Final Fantasy 13 Fastest Selling in Franchise History

Quote:
Originally Posted by Typhoid View Post
Final Fantasy 13 is between 50-70 hours for everything.
Final Fantasy 12 is about 50 hours for everything.
Final Fantasy 10 is between 50-70 hours.
Final Fantasy 9 is around 40 hours for everything.
Final Fantasy 8 is a little over 40 hours for everything.
Final Fantasy 7 is about 40 hours for everything.


So I don't know how this game is magically shorter than everything else, nor do I understand your hatred of the linear game play considering every Final Fantasy game is linear until a certain point. What is that breaking point in this game? Pulse. You can choose to keep going, or to roam the lands. If you choose to keep going, then yes - the game seems amazingly linear. Just as if you choose to run straight to each destination in FF7-9 and not explore the world, the game would seem just as small.

Most people I've read posts from said they beat 13 in around 60 hours. So maybe you just played the shit out of this game, and spammed a single party/ upgraded only 3 people's weapons as much as you could the entire time opposed to changing parties and leveling up equally and experimenting. Who knows.

As you said "it is what it is", but by no means is this a 'short' game.

WTF are you smoking? What is your definition of "Everything"?

12 was at least 120 hours to max out your characters, collect every weapon (That's if you weren't retarded and missed the zodiac spear the easy way), and beat the Ultima and Omega weapons. The Omega weapon alone was nearly a 3 hour boss fight.

The estimated time to take everyone through the sphere grid in FFX is close to 150 hours, and that doesn't include the optional bosses and the secret dungeon.

Chocobo sidequest, getting the ultimate weapons, the card game to get better stuff and to max characters, Ozma the secret boss at the end, you're looking at almost 100 hours in ff9.

FF8, to fully complete the game, max everyone's stats, you have to do a no level run through of the game, which is kind of a bitch because it's a lot of drawing magic, then stat maxing, getting the best weapons (AKA getting your final limits), The Ultima and Omega weapons, at least 80 hours. Oh forgot the card game which unlocked some cool stuff too.

FF7 did you ever try to max out every materia as well as fully leveling characters? Then Ruby and Emerald weapons, as well as doing everything possible? Probably at least 100 hours there.

As far as completing the story, yeah you can generally get away with 40-50 hours in any of the final fantasy games if you don't sidetrack yourself.

The issue here is there's nothing after the end of the game for you to do other than the missions. As far as the missions go when you do get to chapter 11 you're looking at maybe being able to go up to Mission 14ish before you're going to just die. Don't remember what mission it was but you pretty quickly run into an enemy that does like 5-7k a hit. Maybe mission 16. You can't progress the missions either until you do progress and expand the crystarium again. So yeah they force a limit on the amount of progress you can make on pulse as well before there's nothing to do but proceed.

As far as that goes, Up until chapter 10 I used the teams I was forced to. In chapter 9 I upgraded all 6 characters weapons to 2nd tier with stars in about 4 hours.

After I could pick my leader and other members I used Snow, Fang and Lightning, and eventually near the end of chapter 11 switched to Fang, Lightning and Hope even though everyone was maxed in their innate grids, because in this game it doesn't matter who you use, everyone gains the same amount of cp whether you use them or not. So when you max 3 characters you in turn maxed the other 3.

This isn't some argument over whether games like this are linear, they all are as there's only one way to beat the game. Usually there's lots of stuff to do in between the linear shit. This was forced linear paths. In other FF games you could goof off in towns, explore what you could on the world map etc. often leading to money, items and equipment for your troubles. There was none of this in 13.

And yes this game is short considering that doing everything you possibly can in this game doesn't take over 60 hours, yeah hella short.
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