Quote:
Originally Posted by BreakABone
Actually, you bring up another issue that has been created this generation.
The price collapse model. In which, people see a game, and know they don't need to buy it week one because in 2-3 months it will be dirt cheap, but its dirt cheap because no one bought it early because knew would become cheap.
Of course the problem with that, is much like used games, developers/publishers lose money and they potentially lose the chance to expand their created universe with sequels and the likes.
As for the main point, I agree with you, developers/publishers should be given a cut of the used game market (especially with some of the prices GameStop sales them for), but I don't think putting a premium on it is the best way to go.
We shall see how it goes, since in the case of ME 2 and I believe Dragon Age, is even when you pay this premium you are still paying for DLC on top of that as well.
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Price collapse model? There is a theory to this insanity? The real problem is that games are way too much money out the gate and there are way too many games. The reality is developers need to either make less games so that people can afford them
and have time to play them lol, but that will cost them money; or they can keep making tons of games and LOWER THE PRICES. This is exacerbated by this 3-console + PC gaming market where you often need to buy the hit games across 4 platforms. Total, insane, expensive, craziness.
EA is walking a fine line between really unethical and shady, but that will bleed into a DLC discussion I refuse to have.
