So apparently developers are saying the Wii U is 50% stronger than PS360.
Your thoughts?
I almost forgot to reply to this. The question wasn't directed at me but...
My thoughts on this is that games are still going to be developed for the lowest common denominator and then ported to the other ones. Take for example Skyrim, it was developed on consoles and then ported to PC. If it was created for PCs and then ported to consoles the PC version would be so much better. But developers want to make sure that they give everyone the same thing. I suppose some developers will make their games for the PS3 first (since it's the hardest console to work with) and then port it to everywhere else. So the games wil look and run better on the Wii U but not by much.
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Re: Nintendo at E3 2011
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Originally Posted by Blix
I almost forgot to reply to this. The question wasn't directed at me but...
My thoughts on this is that games are still going to be developed for the lowest common denominator and then ported to the other ones. Take for example Skyrim, it was developed on consoles and then ported to PC. If it was created for PCs and then ported to consoles the PC version would be so much better. But developers want to make sure that they give everyone the same thing. I suppose some developers will make their games for the PS3 first (since it's the hardest console to work with) and then port it to everywhere else. So the games wil look and run better on the Wii U but not by much.
Yeah, this is how its always worked to be honest. There are still games that run and look better on the 360, and really most developers don't care/take the time to optimize it.
Also 50% is such an odd figure in general, since it doesn't tell us anything on its own.
50% more RAM, 50% faster clock speed, a lot of different aspects go into the console.
And then you have to figure that part of its power will be eaten on rendering stuff on the controller.
or in some cases rendering something completely different.
Yeah, this is how its always worked to be honest. There are still games that run and look better on the 360, and really most developers don't care/take the time to optimize it.
Also 50% is such an odd figure in general, since it doesn't tell us anything on its own.
50% more RAM, 50% faster clock speed, a lot of different aspects go into the console.
And then you have to figure that part of its power will be eaten on rendering stuff on the controller.
or in some cases rendering something completely different.
I actually don't mind some visual degradation to support having stuff on the controller. The thing that always annoyed me about the Wii's crappy graphics was that there was no reason for them. It's not like having bad graphics made the motion controls any better.
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