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Re: Is Call of Duty an "un-game"?
Old 11-29-2011, 03:39 PM   #1
Vampyr
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Default Re: Is Call of Duty an "un-game"?

I think the big thing about MW3 is that you are in even less control of your character than normal. Evidently you spend the majority of the game sitting behind a turret while the game drives you around.
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Re: Is Call of Duty an "un-game"?
Old 11-29-2011, 04:41 PM   #2
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Default Re: Is Call of Duty an "un-game"?

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These rail sequences and "following commands" are all part of war games.

For fucks' sake, following commands is the main part of actual war.


I disagree with the tards who wrote those articles for that one reason. If anything, a war game where the playable character is the sole hero of an entire war, (The Medal of Honor games used to be like that. One man vs. Nazi Germany) and it was so unrealistic.


If anything the fact that the playable character isn't ever at the direct forefront and is just following orders the whole time makes it feel more realistic. There are a far greater number of troops receiving orders than giving them. And even when someones giving orders, chances are he was ordered to give those orders; so in essence, he too is only following orders.
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Re: Is Call of Duty an "un-game"?
Old 11-29-2011, 05:16 PM   #3
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Default Re: Is Call of Duty an "un-game"?

This seems timely. From Reddit's front page:



Destructoid has undoubtedly gone downhill, but yeah. Between this and the Zelda-Gamespot controversy, I think reviewers better start checking their shit. Or maybe do away with the number scores.

This criticism is poor, btw:

Quote:
Walker calls Modern Warfare 3 an "un-game", a designation he is undoubtedly quite proud of. He complains that Modern Warfare 3 does not let him choose how to play and restricts him to tight, unyielding corridors. In his latest article, he attempts to argue that linearity isn't his problem (thus freeing him up to enjoy Half-Life without being hypocritical) but he simply confirms that it was his problem. Because honestly, Modern Warfare 3 is about as "open" as the Half-Life series. More importantly, it's as open as Call of Duty 4: Modern Warfare which everybody loved before the series became too popular and needed taking down a peg or two.
You can have restrictive linearity, and open linearity.

Last edited by KillerGremlin : 11-29-2011 at 05:25 PM.
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Re: Is Call of Duty an "un-game"?
Old 11-29-2011, 07:06 PM   #4
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Default Re: Is Call of Duty an "un-game"?

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Originally Posted by KillerGremlin View Post
How is this anything new? Medal of Honor has been pulling this schtick for many years. These rail sequences and "following commands" are all part of war games.

90% of shooters are linear, so any criticisms about linearity are immediately questionable.
As far as I know, he doesn't complain about the game being linear. He even tries to explain it in his second article. Not so much about it being linear as it is about you being a spectator in the game. Essentially, you aren't allowed to go or do anything the game doesn't want you to do because the game isn't ready for you to do it.

Its linearity in the strictest sense of the word, but also takes away any real player input into the game.

As Vamp says, at that point it might as well be a rail shooter.

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I take offense that reviewers are just now noticing this. All things considered, if you wanted to make this criticism, it would have been more valid 4 or 5 years ago when I started complaining about it.

Also, that Destructoid response doesn't really argue anything overly substantial.
Why do you take "offense"?
Honestly, perhaps they noticed it then and didn't have a problem with it then. As you said its been 4-5 years, with the same formula (and a formula that has been applied to dozens of games since then). Maybe, they are finally getting tired of it.

The alternative could be that this guy didn't review Modern Warfare and he had issues with it then and never got to discuss it. He mentioned he never finished Modern Warfare 2.

I feel, it was a similar situation to Uncharted 3, which has been getting a lot of negative feedback even though it really doesn't do anything radically different than the first two, but after 3 games, folks notice the kink in the armor more.

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Originally Posted by Typhoid View Post
For fucks' sake, following commands is the main part of actual war.


I disagree with the tards who wrote those articles for that one reason. If anything, a war game where the playable character is the sole hero of an entire war, (The Medal of Honor games used to be like that. One man vs. Nazi Germany) and it was so unrealistic.


If anything the fact that the playable character isn't ever at the direct forefront and is just following orders the whole time makes it feel more realistic. There are a far greater number of troops receiving orders than giving them. And even when someones giving orders, chances are he was ordered to give those orders; so in essence, he too is only following orders.
I've always been of the mind that if realism comes at the expense of an enjoyable experience, it honestly isn't worth it.

While it may be unrealistic to be a one man army, it does make for a more compelling and personal experience instead of being a sidekick in your own adventures.

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Originally Posted by KillerGremlin View Post
This seems timely. From Reddit's front page:

There's a lot of differences, and honestly I have no idea what the criteria is anymore for "change"

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You can have restrictive linearity, and open linearity.
Yeah, I think we're seeing a push against restrictive linearity in the industry and everyone is grouping linear games into one pile for some odd reason.
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Re: Is Call of Duty an "un-game"?
Old 11-29-2011, 10:58 PM   #5
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Default Re: Is Call of Duty an "un-game"?

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Originally Posted by BreakABone View Post
As Vamp says, at that point it might as well be a rail shooter.
I agree with this...

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Originally Posted by BreakABone View Post
Honestly, perhaps they noticed it then and didn't have a problem with it then. As you said its been 4-5 years, with the same formula (and a formula that has been applied to dozens of games since then). Maybe, they are finally getting tired of it.
It may even be longer than 4 or 5 years. Allied Assault came out in 2002. That was 9 fucking years ago! That game set the industry standard for big cinematic war titles. That game was fun...Normandy Beach...World War 2...but the shooter mechanics were basically Quake 2 inserted into a great cinematic vehicle. I enjoyed the game for what it was....which was an entertaining World War 2 game. Hell, a very entertaining one. That game created an epic feel akin to watching Saving Private Ryan. (the game was based on the Quake 3 engine too...but what game wasn't back in the early 2000s)...

Oddly enough, Return to Castle Wolfenstein which was based off a heavily modified Quake 3 engine had incredible multiplayer via Enemy Territory. That game is still played today, and features very complex and integrated teamwork scenarios. Obviously influenced by Tribes and other heavy multiplalyer shooters like Team Fortress (Quake 2 Team Fortress...).

I would guess Call of Duty was the next big step forward for cinematic war shooters...and it had multiplayer. Guess what? Call of Duty was based on the Quake 3 engine.

After that though....

Quote:
Originally Posted by BreakABone View Post
I've always been of the mind that if realism comes at the expense of an enjoyable experience, it honestly isn't worth it.

While it may be unrealistic to be a one man army, it does make for a more compelling and personal experience instead of being a sidekick in your own adventures.
Halo Reach was fucking awesome and it didn't make you a one man army. One man army games seem to be losing favor to the war games....but I always have preferred one man army games for single player.

Half-Life. Quake. Doom. NOLF. Red Faction. FEAR. Far Cry. All one man army games with awesome single player. Games like Halo? I'd rather do co-op than play alone.

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Originally Posted by BreakABone View Post
Yeah, I think we're seeing a push against restrictive linearity in the industry and everyone is grouping linear games into one pile for some odd reason.
Yeah. Reviewers are dumb.
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Re: Is Call of Duty an "un-game"?
Old 11-29-2011, 11:00 PM   #6
KillerGremlin
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Default Re: Is Call of Duty an "un-game"?

I'm gonna go back to my library analogy, because it seems like that's where we are at.

Video games are the new books, and we just happened to see the birth of the phenomenon.

So now instead of reading the next Hardy Boys sequel or the next Redwall...and mind you, all these sequels have similar formulas....we will play the next Modern Warfare title or the next Zelda package.

Everyone has their favorite series because we all have established history's with video games. So reviews are either going to go away...or the industry needs to curb the sequel madness.
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Re: Is Call of Duty an "un-game"?
Old 11-29-2011, 07:10 PM   #7
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Post Re: Is Call of Duty an "un-game"?

I konw what the Jimquisition's next topic is going to be.

ROFLMAO, almost literally.
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