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Originally Posted by KillerGremlin
How is this anything new? Medal of Honor has been pulling this schtick for many years. These rail sequences and "following commands" are all part of war games.
90% of shooters are linear, so any criticisms about linearity are immediately questionable.
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As far as I know, he doesn't complain about the game being linear. He even tries to explain it in his second article. Not so much about it being linear as it is about you being a spectator in the game. Essentially, you aren't allowed to go or do anything the game doesn't want you to do because the game isn't ready for you to do it.
Its linearity in the strictest sense of the word, but also takes away any real player input into the game.
As Vamp says, at that point it might as well be a rail shooter.
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I take offense that reviewers are just now noticing this. All things considered, if you wanted to make this criticism, it would have been more valid 4 or 5 years ago when I started complaining about it. 
Also, that Destructoid response doesn't really argue anything overly substantial.
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Why do you take "offense"?
Honestly, perhaps they noticed it then and didn't have a problem with it then. As you said its been 4-5 years, with the same formula (and a formula that has been applied to dozens of games since then). Maybe, they are finally getting tired of it.
The alternative could be that this guy didn't review Modern Warfare and he had issues with it then and never got to discuss it. He mentioned he never finished Modern Warfare 2.
I feel, it was a similar situation to Uncharted 3, which has been getting a lot of negative feedback even though it really doesn't do anything radically different than the first two, but after 3 games, folks notice the kink in the armor more.
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Originally Posted by Typhoid
For fucks' sake, following commands is the main part of actual war.
I disagree with the tards who wrote those articles for that one reason. If anything, a war game where the playable character is the sole hero of an entire war, (The Medal of Honor games used to be like that. One man vs. Nazi Germany) and it was so unrealistic.
If anything the fact that the playable character isn't ever at the direct forefront and is just following orders the whole time makes it feel more realistic. There are a far greater number of troops receiving orders than giving them. And even when someones giving orders, chances are he was ordered to give those orders; so in essence, he too is only following orders.
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I've always been of the mind that if realism comes at the expense of an enjoyable experience, it honestly isn't worth it.
While it may be unrealistic to be a one man army, it does make for a more compelling and personal experience instead of being a sidekick in your own adventures.
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Originally Posted by KillerGremlin
This seems timely. From Reddit's front page:

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There's a lot of differences, and honestly I have no idea what the criteria is anymore for "change"
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You can have restrictive linearity, and open linearity.
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Yeah, I think we're seeing a push against restrictive linearity in the industry and everyone is grouping linear games into one pile for some odd reason.