Quote:
Originally Posted by BreakABone
Yeah, it's a Ps2 port and figured it would be the one you mentioned, but hell it didn't sell well the first time around.
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I hope there's not any subtext here about Okami not deserving to sell more. It's fantastically amazing and shoehorns waggle controls in as well as Twilight Princess, which sold a criminally higher amount, relative to their comparative quality.
Quote:
Originally Posted by Aladuf
Basically, mini-game collections (edit: games you wouldn't actually sit down and play by yourself), games where you don't actually play (Wii Fit). Shovelware.
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There is a distinction though. Wii Play is very much a traditional game. Pong and Duck Hunt are games. Wii Play focuses on local multiplayer to a high degree, but its games are all squarely within the realm of traditional game mechanics. Its more a retro collection with a motion control gimmick than a party game.
You can make an arguement that party games are the ancestor to non-games, but there isn't a logical cut-off. If you start down that road, many genres become very murky, because it is all semantics. The action category and the puzzle category and the RPG category do not exist in vacuums anymore. Ditto non-games and party games. Most things are a meld of multiple design disciplines at this point.
Synergy, daddy.