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Re: Xbox Banning and Piracy |
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12-07-2009, 12:52 PM
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#1
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Cheesehead
Bond is offline
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Re: Xbox Banning and Piracy
Microsoft should be able to do whatever it wants within the terms of service that users agree to when registering for Xbox Live.
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Re: Xbox Banning and Piracy |
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12-07-2009, 01:02 PM
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#2
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Living Legend
BreakABone is offline
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Re: Xbox Banning and Piracy
Quote:
Originally Posted by Bond
Microsoft should be able to do whatever it wants within the terms of service that users agree to when registering for Xbox Live.
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You can't honestly believe that?
This isn't the gamer's fault per se, its not like they are hacking the game or using some outside code, its in the frigging game and the developers and MS know about it.
Its like if we all got banned in L4D for using the door glitch in No Mercy. Or skywalking in TF 2.
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Re: Xbox Banning and Piracy |
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12-07-2009, 01:05 PM
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#3
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No Pants
KillerGremlin is offline
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Re: Xbox Banning and Piracy
Yet another reason why online PC gaming > console gaming. If people could set up their own servers and be their own admins, then they could establish server rules that decide if you get banned from that server for using "map exploits" or "game exploits."
Even though the bans are just temporary, it's pretty lame for Microsoft to ban users for using software exploits that are the result of a developer's poor coding. Every game has exploits, and it is an issue that pops up in EVERY online game. It's one thing for a server run by some individuals to ban users, but for the developer to ban users (who paid for their buggy game).....eh, that's pretty lame.
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Re: Xbox Banning and Piracy |
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12-07-2009, 02:02 PM
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#4
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Abra Kadabra
Vampyr is offline
Location: Johto
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Re: Xbox Banning and Piracy
Quote:
Originally Posted by Bond
Microsoft should be able to do whatever it wants within the terms of service that users agree to when registering for Xbox Live.
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Of course they can - and as you can see they are. I believe the question was more meant to mean "is it right for them to do this".
Quote:
Originally Posted by KG
Yet another reason why online PC gaming > console gaming. If people could set up their own servers and be their own admins, then they could establish server rules that decide if you get banned from that server for using "map exploits" or "game exploits."
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Isn't the PC version of MW2 also not on dedicated servers?
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Re: Xbox Banning and Piracy |
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12-07-2009, 02:13 PM
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#5
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John Lennon in '67
Fox 6 is offline
Location: B.C. Canada
Now Playing: Xbox 360
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Re: Xbox Banning and Piracy
The PC version is on something called IW net which lets them rule with an iron fist. Pretty sure the same thing is going on on the PC
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Re: Xbox Banning and Piracy |
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12-08-2009, 02:55 AM
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#6
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No Pants
KillerGremlin is offline
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Re: Xbox Banning and Piracy
That's pretty lame if the PC version is run like that....I wonder what the reaction among the PC community is. Ah, 1.5 stars on Amazon, so basically the PC community has heralded the game as a piece of shit. Not surprising given the developer's reaction to BAN users for poor coding. Shouldn't their reaction have been to reward the users for finding the exploit and patching it? That's what happens in the PC community.
http://www.amazon.com/Call-Duty-Mode...0257834&sr=8-3
I am reminded of the jump exploits in Halo 2...or rocket jumping in TFC...or the endless amount of map exploits in Counter-Strike. Usually developers let players use these exploits and they have fun with it, or they patch them up. Otherwise it usually operates based on server rules. If you want to run your own server for TF2 and you don't want people doing certain things, you can make some server rules and ban as you please. But then Bungie and Valve love their community. Or even Blizzard, who is adamant about banning hackers but have always had a patch-or-ignore attitude towards exploits. I guess we can't expect a quality relationship between every developer and the people who pay for their software.
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Re: Xbox Banning and Piracy |
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12-08-2009, 10:47 AM
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#7
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Headcrabs!
Combine 017 is offline
Location: City 17
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Re: Xbox Banning and Piracy
Quote:
Originally Posted by KillerGremlin
That's pretty lame if the PC version is run like that....I wonder what the reaction among the PC community is. Ah, 1.5 stars on Amazon, so basically the PC community has heralded the game as a piece of shit. Not surprising given the developer's reaction to BAN users for poor coding. Shouldn't their reaction have been to reward the users for finding the exploit and patching it? That's what happens in the PC community.
http://www.amazon.com/Call-Duty-Mode...0257834&sr=8-3
I am reminded of the jump exploits in Halo 2...or rocket jumping in TFC...or the endless amount of map exploits in Counter-Strike. Usually developers let players use these exploits and they have fun with it, or they patch them up. Otherwise it usually operates based on server rules. If you want to run your own server for TF2 and you don't want people doing certain things, you can make some server rules and ban as you please. But then Bungie and Valve love their community. Or even Blizzard, who is adamant about banning hackers but have always had a patch-or-ignore attitude towards exploits. I guess we can't expect a quality relationship between every developer and the people who pay for their software.
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Map exploits or rocket jumping is a little bit different than the javelin glitch. I dont mind when people use map exploits because ill usually know how to get them out of there. But when theres a guy running around doing nothing but waiting to get shot so he can explode and kill everyone around him it gets annoying. Hes basically getting rewarded for dying.
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Re: Xbox Banning and Piracy |
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12-08-2009, 11:34 AM
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#8
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John Lennon in '67
Fox 6 is offline
Location: B.C. Canada
Now Playing: Xbox 360
Posts: 5,055
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Re: Xbox Banning and Piracy
Quote:
Originally Posted by KillerGremlin
That's pretty lame if the PC version is run like that....I wonder what the reaction among the PC community is. Ah, 1.5 stars on Amazon, so basically the PC community has heralded the game as a piece of shit. Not surprising given the developer's reaction to BAN users for poor coding. Shouldn't their reaction have been to reward the users for finding the exploit and patching it? That's what happens in the PC community.
http://www.amazon.com/Call-Duty-Mode...0257834&sr=8-3
I am reminded of the jump exploits in Halo 2...or rocket jumping in TFC...or the endless amount of map exploits in Counter-Strike. Usually developers let players use these exploits and they have fun with it, or they patch them up. Otherwise it usually operates based on server rules. If you want to run your own server for TF2 and you don't want people doing certain things, you can make some server rules and ban as you please. But then Bungie and Valve love their community. Or even Blizzard, who is adamant about banning hackers but have always had a patch-or-ignore attitude towards exploits. I guess we can't expect a quality relationship between every developer and the people who pay for their software.
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A peice of shit that they all play?

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Re: Xbox Banning and Piracy |
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12-08-2009, 01:34 PM
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#9
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No Pants
KillerGremlin is offline
Location: Friggin In The Riggin
Now Playing: my ding-a-ling
Posts: 4,566
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Re: Xbox Banning and Piracy
Quote:
Originally Posted by Fox 6
A peice of shit that they all play?

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This just proves that the only people who play this game on PC are idiots. Obviously you aren't too bright if you join a boycott group and then go play the game you are boycotting. 
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